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📄 ---model7-grafiek.nlogo

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171315558replace-rate-regularreplace-rate-regular8 16 321CHOOSER1770155115replace-rate-specialreplace-rate-special2 4 80PLOT178688507933plot-a-fNILNIL0.010.00.010.0truetruePENS"line" 1.0 0 -65536 true@#$#@#$#@WHAT IS IT?-----------Make a bunch of turtles en have them walk around, at every (time-)step they lose some energy. They gain some energy every time they come across one of the green patches.The wellbeing of the turtles depends on how much they eat. Some foods are better than others but not all turtles know about these foods. Only a very small proportion is born with this knowledge but in a group of communicating turtles the others can learn this too.One could argue that language is neither neccesary or useful to communicate about what to eat and how to eat it. 'Dont tell me, show me' is more likely and we probably have to be shown a number of times before we remember how to do something. However language is the only way (save for drawing and acting) we can communicate about things that are not present. Say what to do when running in to a large predator (not to run). Well, the coloured patches dont have to be food, they could be just a situation in which a agent with certain knowlegde can benefit more than a agent without it.Another thing is that language can be used to keep the information within the group. Drawings can be read by anyone but language is only understood by the people that know it. HOW IT WORKS------------*life and deathAgents are hatched inheriting only their parents breed, talker or silentWhen they run out of energy or reach the maximum age, the agents die.*communicationAt every time-step the communicators will pick one thing they know of and communicate this to the turtles around them. As a result the others will be able to eat the food they now learned about.They also communicate to their offspring. The knowledge-transfer variable determines the probability for every single bit of parental know-how being dispensed to the offspring.*feedingWhen the turtles that know are at a patch with the food they know of, they get more energy.*patchesThe user defines the rate at which food is added to the environment. Every patch has the probability of (replace-rate/1000) of being filled with food. *the walkaboutThe turtles walk around according to levi flight. Foraging animals and foraging optimised agents, regardsless of their implementation (genetic algorithms, NN) do the levi flight.The probability of a step of lenghth l is P(l):P(l) = 1/z * 1/l^muz is a normalizing constant. mu is a value between 1 and 3. For this model i have taken 1/mu= 0.3. The turns are just random.HOW TO USE IT-------------SETUP_BUTTONS:+ replace-rate-regular: replace rate of the regular food+ replace-rate-special: replace rate of the special food+ no things: the number of types of food: there is always 1 type, the regular.+ no-turtles: number of turtles in the model. The number of turtles the model will eventually settle down to wil depend on its size and on the amount of food.+ p-communicators: the initial probability of a turtle being a talker+ p-knowhow: probability, per bit of knowledge, of a turtle knowing something+ knowledge-transfer: the probability for every single bit of parental know-how being dispensed to the offspringDISPLAY:+ flip: every time the flip-button is pressed it colours all turtles with a 1 in a different knowledge-slot in a different colour then the turtles that have a 0 in that particular knowledge-slot.+ colour-off: colours all turtles the same+ show-values: shows the current values for some interesting properties (like the number of agents knowing about food type x)ELATED MODELS------------------test_model3 - Has a different refill strategy for the food. For the special stuff, only refills when the amount of food drops below a certain threshold, but always refills the refill-rate quantity. Both the special and the regular foods are only ever placed on empty patches.test_model4 - Has a different refill strategy for the food. The special food is only refilled if it drops below a threshold and is only ever refilled up to that threshold or less (if the difference is larger than the refill rate). Both the special and the regular foods are only ever placed on empty patches.test_model5a - The refill-procedure for the special foods is only executed if the amount of special food drops below a certain threshold.test_model5b - Is the same as this one except for some initialization values, the amount of special food distributed in the environment is large, same as in th earlier models with the thresholds. So the environment is instatiated with a the special food distribution procedure run only twice, and the regular food distribution run 27 times.test_model5c -exactely the same as this model, only without the diagnostic tool for finding out how much the turtles eat of the different food types.CREDITS AND REFERENCES----------------------Environment:The algorithm for putting food in the environment is taken from the Rabbits Grass Weeds model.Copyright 1998 by Uri Wilensky.  All rights reserved.  See; http://ccl.northwestern.edu/netlogo/models/RabbitsGrassWeeds; for terms of use.Levi-flightsee:Universal Properties of Adaptive BehaviourMichel van Dartel Eric Postma Jaap van den HerikIKAT, Universiteit Maastricht, P.O. Box 616 6200 MD MaastrichtBut the idea (mine and probably theirs too) comes from a talk at the BNAIS conference in Utrecht some years ago, 2001?@#$#@#$#@defaulttrue0Polygon -7566196 true true 150 5 40 250 150 205 260 250anttrue0Polygon -7566196 true true 136 61 129 46 144 30 119 45 124 60 114 82 97 37 132 10 93 36 111 84 127 105 172 105 189 84 208 35 171 11 202 35 204 37 186 82 177 60 180 44 159 32 170 44 165 60Polygon -7566196 true true 150 95 135 103 139 117 125 149 137 180 135 196 150 204 166 195 161 180 174 150 158 116 164 102Polygon -7566196 true true 149 186 128 197 114 232 134 270 149 282 166 270 185 232 171 195 149 186Polygon -7566196 true true 225 66 230 107 159 122 161 127 234 111 236 106Polygon -7566196 true true 78 58 99 116 139 123 137 128 95 119Polygon -7566196 true true 48 103 90 147 129 147 130 151 86 151Polygon -7566196 true true 65 224 92 171 134 160 135 164 95 175Polygon -7566196 true true 235 222 210 170 163 162 161 166 208 174Polygon -7566196 true true 249 107 211 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229Rectangle -16777216 true false 157 219 168 232Rectangle -16777216 true false 158 219 169 241Rectangle -16777216 true false 124 214 168 224Rectangle -16777216 true false 160 214 171 215Rectangle -16777216 true false 158 215 171 224Rectangle -1 true true 168 195 188 227Rectangle -16777216 true false 164 214 168 239Rectangle -16777216 true false 164 216 172 228Rectangle -16777216 true false 165 209 171 223Rectangle -1 true true 169 202 185 241Rectangle -1 true true 149 198 185 213Rectangle -1 true true 159 203 175 213Rectangle -1 true true 160 204 175 213Rectangle -1 true true 159 207 176 214Rectangle -1 true true 109 205 124 228Rectangle -1 true true 116 200 124 229Rectangle -1 true true 111 206 125 230personfalse0Circle -7566196 true true 155 20 63Rectangle -7566196 true true 158 79 217 164Polygon -7566196 true true 158 81 110 129 131 143 158 109 165 110Polygon -7566196 true true 216 83 267 123 248 143 215 107Polygon -7566196 true true 167 163 145 234 183 234 183 163Polygon -7566196 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