📄 ddz2.cpp
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// ddz2.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "ddz2.h"
#include <commctrl.h>
#include <windows.h>
#include <string.h>
#include <time.h>
#include <math.h>
#include <tchar.h>
#include <stdlib.h>
#include <Afxwin.h>
#define MAX_LOADSTRING 100
#define ADD 20
#define WIDTH 800//实际上窗口
#define HEIGHT 480
HINSTANCE g_hInstance = NULL ;
int IsGameOver();
void AddToMemDC(HWND hWnd , int PicName , int x , int y ,int Width,int Height);
void DelDC(HDC hdc) ;
void LoadCard(HWND hWnd , int n , int *x , int *y , int A ,int B);
void LoadMem(HWND hWnd , HDC hDC) ;
void SendOutCard() ;
void IfStart(int x,int y);
void clear(HWND hWnd);
struct PLAYER
{
int card[20] ;
int statics[20] ; //5表正常,1表选出 , 2表打出
} ;
struct CARDTYPE
{
int card;
char type[10] ;
int num ;
int min ;
} ;
CARDTYPE CurrentOutCard;
PLAYER player1 ;
PLAYER player2 ;//= {{15 , 10 , 11 , 11 , 12 , 12 , 12 , 13 , 13 , 13 , 14 , 14 , 14 , 9 , 9 , 8 , 7}} ;
PLAYER player3 ;
PLAYER player4 ;
void SaveOutCard(int *temp , PLAYER player) ;
void ShowDesktop(HWND hWnd ,PLAYER player) ;
void sort(PLAYER *player) ;
void InitStatic() ;
void DelCard(PLAYER *player) ;
void SelectCard(int x , int y) ;
void GetLord(PLAYER *player);
void NotGetLord(HWND hWnd);
int GameMain(HWND hWnd);
int CheckCard(PLAYER player) ;
int CardNum(PLAYER player , int n) ;
int CardX , CardY , g_nCardX1 , g_nCardY1 ;
int xPos , yPos ; //单击到的位置
int g_nScreenX = 0 , g_nScreenY = 0 ; // 屏幕宽度 , 屏幕高度
int g_nCardWidth = 71 , g_nCardHeight = 0 ; //牌的宽,高
int g_nTurnGetLord = 2;//刚开始时,到谁要牌
int g_nTurnOut;//到谁出牌
int g_nLastWhoOut;//上次是谁出的
int g_nWhoIsLord = 0;//谁是地主,1表左,2表我,3表右为地主
int g_nIfBegin = 1;//是不是刚开始,1 为是,
int g_nNotGetLord;
int g_nOutFlag;//右键改变其状态为1时出牌
int g_nPlayer1NotGet , g_nPlayer3NotGet ;//不叫
int g_nPlayer1NotOut , g_nPlayer3NotOut ;//不出
int g_nLast;//连子的最后一个
int g_nLen;//连子的长度
int g_nPosition;//位置
int g_nShowStart = 1;//控制开始按钮
int g_nShowNotOut;//控制不出按钮
int g_nShow3f;//控制叫按钮
int g_nShowNotGet;//控制不叫按钮
int g_nCanNotOut;//控制提示
int CurrentCard1[20] = {0},CurrentCard2[20] = {0},CurrentCard3[20] = {0};
int OutTemp[200][20];
int analyse[15][2] = {0};
char *Name = "ddz" ;
HDC g_hMemDC = NULL ; // 缓冲DC
LRESULT CALLBACK WndProc(HWND hWnd , UINT message , WPARAM wParam , LPARAM lParam) ;
// Global Variables:
HINSTANCE hInst; // The current instance
HWND hwndCB; // The command bar handle
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass (HINSTANCE, LPTSTR);
BOOL InitInstance (HINSTANCE, int);
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK About (HWND, UINT, WPARAM, LPARAM);
int WINAPI WinMain( HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
g_hInstance = hInstance ;
// 第一步:注册窗口类
WNDCLASS wndcls ;
wndcls.cbClsExtra = 0 ;
// wndcls.cbSize = sizeof(WNDCLASSEX) ;
wndcls.cbWndExtra = 0 ;
wndcls.hbrBackground = (HBRUSH)(COLOR_BACKGROUND) ;
// wndcls.hCursor = ::LoadCursor(hInstance , IDC_ARROW) ;
wndcls.hIcon = 0 ;
// wndcls.hIconSm = 0 ;
wndcls.hInstance = hInstance ;
wndcls.lpfnWndProc = WndProc ; // 重要!
wndcls.lpszClassName = (unsigned short*)Name ; // 重要!
wndcls.lpszMenuName = 0 ;
wndcls.style = CS_HREDRAW | CS_VREDRAW ;
::RegisterClass(&wndcls) ;
// 第二步:创建窗口
HWND hWnd = ::CreateWindow(
(unsigned short*)Name ,
_T("徐超的斗地主" ),
WS_VISIBLE , /* 普通窗口 */
//WS_OVERLAPPED | WS_SYSMENU | WS_VISIBLE , /* 对话框 */
0 , 0 , WIDTH , HEIGHT ,
NULL ,
NULL ,
hInstance ,
0) ;
// 第三步:显示窗口
::ShowWindow(hWnd , SW_SHOW) ;
::UpdateWindow(hWnd) ;
g_nTurnGetLord = rand() % 3 + 1;
// 第四步:消息循环
MSG msg ;
while (GetMessage(&msg , NULL , 0 , 0))
{
GameMain(hWnd);
//InvalidateRect (hWnd , NULL , 0) ;
DispatchMessage(&msg) ;
}
return msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
// COMMENTS:
//
// It is important to call this function so that the application
// will get 'well formed' small icons associated with it.
//
ATOM MyRegisterClass(HINSTANCE hInstance, LPTSTR szWindowClass)
{
WNDCLASS wc;
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = (WNDPROC) WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_DDZ2));
wc.hCursor = 0;
wc.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH);
wc.lpszMenuName = 0;
wc.lpszClassName = szWindowClass;
return RegisterClass(&wc);
}
//
// FUNCTION: InitInstance(HANDLE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // The window class name
hInst = hInstance; // Store instance handle in our global variable
// Initialize global strings
LoadString(hInstance, IDC_DDZ2, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance, szWindowClass);
LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
hWnd = CreateWindow(szWindowClass, szTitle, WS_VISIBLE,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
if (hwndCB)
CommandBar_Show(hwndCB, TRUE);
return TRUE;
}
//
// FUNCTION: WndProc(HWND, unsigned, WORD, LONG)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
{
// 创建缓冲DC
HDC hWndDC = ::GetDC(hWnd) ;
HBITMAP hBitmap = NULL ;
g_hMemDC = ::CreateCompatibleDC(hWndDC) ;
g_nScreenX = ::GetSystemMetrics(SM_CXSCREEN) ;
g_nScreenY = ::GetSystemMetrics(SM_CYSCREEN) ;
hBitmap = ::CreateCompatibleBitmap(hWndDC , g_nScreenX , g_nScreenY) ;
::SelectObject (g_hMemDC , hBitmap) ;
::DeleteObject(hBitmap) ; // 可以释放了!
::ReleaseDC(hWnd , hWndDC) ; // 与GetDC()配套!
// 填充缓冲DC为白色
//::BitBlt(g_hMemDC , 0 , 0 , g_nScreenX , g_nScreenY , g_hMemDC , 0 , 0 , WHITENESS) ;
SendOutCard() ; //发牌
sort(&player2) ; //排序
//::SetTimer(hWnd, 1, 1000, NULL); // 创建定时器
::SetTimer(hWnd,1,500,NULL);
//
clear(hWnd);
AddToMemDC(hWnd,IDB_BMP_QUIT,150,250,g_nScreenX,g_nScreenY);
}
break ;
case WM_TIMER:
{
}
break;
case WM_LBUTTONDOWN:
{
if(xPos>150 && xPos<250 && yPos>150 && yPos<180)
{
MessageBox(NULL, _T("BTN EXIT DOWN"), _T("SYS EXIT"), MB_OK);
PostQuitMessage(0) ;
break;
}
xPos = LOWORD (lParam) ;
yPos = HIWORD (lParam) ;
if(g_nTurnOut == 2)
SelectCard(xPos , yPos) ; //选出要打的牌
IfStart(xPos , yPos);
//不出
if(xPos>380 && xPos<441 && yPos<226 && yPos>200 && g_nShowNotOut == 1)
{
g_nTurnOut++;
g_nTurnOut %= 3 ;
if(g_nTurnOut == 0) g_nTurnOut = 3 ;
g_nShowNotOut = 0;
}
//叫
if(xPos>340 && xPos<400 && yPos<226 && yPos>200 && g_nShow3f == 1)
{
GetLord(&player2);//叫
g_nLastWhoOut = 2;
g_nWhoIsLord = 2;
g_nTurnOut = 2;
g_nPlayer3NotGet = 0;
g_nPlayer1NotGet = 0;
g_nShow3f = 0;
g_nShowNotGet = 0;
}
//不叫
if(xPos>410 && xPos<470 && yPos<226 && yPos>200 && g_nShowNotGet == 1)
{
NotGetLord(hWnd);//不叫
if(g_nNotGetLord >=3)
{
g_nNotGetLord = 0;
g_nTurnGetLord = rand() % 3 + 1;
g_nIfBegin = 1;
MessageBox(hWnd , _T("都不叫,重新发牌!") , _T("提示信息") , MB_OK);
SendOutCard();
g_nShowNotGet = 0;
g_nShow3f = 0;
}
g_nShowNotGet = 0;
g_nShow3f = 0;
}
//添加的出牌方式
if(xPos >300 && xPos < 360 && yPos>200 && yPos< 220)
{
g_nOutFlag = 1;//出牌标志
}
}
break ;
case WM_RBUTTONDOWN:
{
//g_nOutFlag = 1;//出牌标志
}
break ;
case WM_MOUSEMOVE:
{
//DelCard(&player1) ;
//InvalidateRect (hWnd , NULL , 0) ;
}
break ;
case WM_PAINT:
{
PAINTSTRUCT paint ;
HDC hDC = ::BeginPaint(hWnd , &paint) ;
ShowDesktop(hWnd , player1) ; //显示手中的牌
RECT rcClient ;
::GetClientRect(hWnd , &rcClient) ; // 取得客户区大小
::BitBlt(hDC , // 目的DC
0 , 0 ,
rcClient.right , rcClient.bottom ,
g_hMemDC , // 源DC
0 , 0 ,
SRCCOPY) ; // 复制缓冲DC到屏幕
::EndPaint(hWnd , &paint) ;
}
break ;
case WM_COMMAND:
{
int wNotifyCode = HIWORD(wParam);
if(wNotifyCode == BN_CLICKED)
{
switch(LOWORD(wParam))
{
case 5://不出
break;
}
}
}
break;
case WM_DESTROY:
DeleteDC(g_hMemDC) ;
PostQuitMessage(0) ;
break ;
default:
return DefWindowProc(hWnd , message , wParam , lParam) ;
}
return 0 ;
/*
HDC hdc;
int wmId, wmEvent;
PAINTSTRUCT ps;
TCHAR szHello[MAX_LOADSTRING];
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_HELP_ABOUT:
DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
break;
case IDM_FILE_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_CREATE:
hwndCB = CommandBar_Create(hInst, hWnd, 1);
CommandBar_InsertMenubar(hwndCB, hInst, IDM_MENU, 0);
CommandBar_AddAdornments(hwndCB, 0, 0);
break;
case WM_PAINT:
RECT rt;
hdc = BeginPaint(hWnd, &ps);
GetClientRect(hWnd, &rt);
LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING);
DrawText(hdc, szHello, _tcslen(szHello), &rt,
DT_SINGLELINE | DT_VCENTER | DT_CENTER);
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
CommandBar_Destroy(hwndCB);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
*/
}
// Mesage handler for the About box.
LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
RECT rt, rt1;
int DlgWidth, DlgHeight; // dialog width and height in pixel units
int NewPosX, NewPosY;
switch (message)
{
case WM_INITDIALOG:
// trying to center the About dialog
if (GetWindowRect(hDlg, &rt1)) {
GetClientRect(GetParent(hDlg), &rt);
DlgWidth = rt1.right - rt1.left;
DlgHeight = rt1.bottom - rt1.top ;
NewPosX = (rt.right - rt.left - DlgWidth)/2;
NewPosY = (rt.bottom - rt.top - DlgHeight)/2;
// if the About box is larger than the physical screen
if (NewPosX < 0) NewPosX = 0;
if (NewPosY < 0) NewPosY = 0;
SetWindowPos(hDlg, 0, NewPosX, NewPosY,
0, 0, SWP_NOZORDER | SWP_NOSIZE);
}
return TRUE;
case WM_COMMAND:
if ((LOWORD(wParam) == IDOK) || (LOWORD(wParam) == IDCANCEL))
{
EndDialog(hDlg, LOWORD(wParam));
return TRUE;
}
break;
}
return FALSE;
}
////////////////////////////////////////////////////////////////////////////////
// 时间控制
////////////////////////////////////////////////////////////////////////////////
void delay(DWORD dwTime)
{
DWORD dwStart = GetTickCount();
while (GetTickCount() - dwStart < dwTime)
{
MSG msg ;
if (GetMessage(&msg, NULL, 0, 0))
DispatchMessage(&msg);
}
}
////////////////////////////////////////////////////////////////////////////////
// 开不开始
////////////////////////////////////////////////////////////////////////////////
void IfStart(int x,int y)
{
if(x>650 && x<710 && y<277 && y>250 && g_nShowStart == 1)
{
InitStatic();
g_nShowStart = 0;
}
}
////////////////////////////////////////////////////////////////////////////////
// 叫不叫
////////////////////////////////////////////////////////////////////////////////
int IfGetLord(PLAYER player)
{
int num = 0;
for(int i = 0;i < 20;i++)
{
if(player.card [i] >14)
num++;
}
if(num >= 2)
return 1;
return 0;
}
////////////////////////////////////////////////////////////////////////////////
// 叫
////////////////////////////////////////////////////////////////////////////////
void GetLord(PLAYER *player)
{
for(int i = 17;i < 20;i++)//加入另三张
{
player->card [i] = player4.card[i-17];
player->statics [i] = 5;
player->card [i] = player4.card[i-17];
player->statics [i] = 5;
player->card [i] = player4.card[i-17];
player->statics [i] = 5;
}
sort(player);
//g_nLastWhoOut = g_nTurnOut = g_nWhoIsLord = 1;
g_nIfBegin = 0;
g_nNotGetLord = 0;
g_nTurnGetLord = rand() % 3 + 1;
}
////////////////////////////////////////////////////////////////////////////////
// 不叫
////////////////////////////////////////////////////////////////////////////////
void NotGetLord(HWND hWnd)
{
g_nNotGetLord ++;
g_nTurnGetLord ++;
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