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📄 fivechesssdlg.h

📁 EVC 环境下的五子棋, 用模块器5.0可以跑一下!
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// FiveChesssDlg.h : header file
//

#if !defined(AFX_FIVECHESSSDLG_H__2512E76C_6C8E_49B6_A59F_02D6AE38F3F8__INCLUDED_)
#define AFX_FIVECHESSSDLG_H__2512E76C_6C8E_49B6_A59F_02D6AE38F3F8__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "Five.h"

/////////////////////////////////////////////////////////////////////////////
// CFiveChesssDlg dialog

class CFiveChesssDlg : public CDialog
{
// Construction
public:
	CFiveChesssDlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	//{{AFX_DATA(CFiveChesssDlg)
	enum { IDD = IDD_FIVECHESSS_DIALOG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA

protected:
	CFive fivegame;
	BOOL doubledo;//是否双击落子

	int model;//对战模式-1电脑后行,1电脑先行,0双人对战

	int lx,ly;//上次行棋的xy

	CBitmap	bmp_Background; 
	CBitmap	bmp_black; 
	CBitmap	bmp_white;
	CRect rect;

	void Show(CPaintDC * dc);
	void Play(CPoint p);
	void Play(int x,int y);
	void AutoPlay();

	void OnRestrat();

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CFiveChesssDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CFiveChesssDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnPaint();
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft eMbedded Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_FIVECHESSSDLG_H__2512E76C_6C8E_49B6_A59F_02D6AE38F3F8__INCLUDED_)

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