📄 fivechesss.vcp
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!ELSEIF "$(CFG)" == "FiveChesss - Win32 (WCE emulator) Debug"
!ELSEIF "$(CFG)" == "FiveChesss - Win32 (WCE ARMV4) Release"
!ELSEIF "$(CFG)" == "FiveChesss - Win32 (WCE ARMV4) Debug"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\FiveChesssDlg.cpp
!IF "$(CFG)" == "FiveChesss - Win32 (WCE emulator) Release"
DEP_CPP_FIVECH=\
".\FiveChesss.h"\
".\FiveChesssDlg.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "FiveChesss - Win32 (WCE emulator) Debug"
DEP_CPP_FIVECH=\
".\FiveChesss.h"\
".\FiveChesssDlg.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "FiveChesss - Win32 (WCE ARMV4) Release"
DEP_CPP_FIVECH=\
".\Five.h"\
".\FiveChesss.h"\
".\FiveChesssDlg.h"\
".\KeyChessman.h"\
".\Shift.h"\
".\StdAfx.h"\
".\Struct.h"\
".\Tree.h"\
!ELSEIF "$(CFG)" == "FiveChesss - Win32 (WCE ARMV4) Debug"
DEP_CPP_FIVECH=\
".\FiveChesss.h"\
".\FiveChesssDlg.h"\
".\StdAfx.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\KeyChessman.cpp
!IF "$(CFG)" == "FiveChesss - Win32 (WCE emulator) Release"
DEP_CPP_KEYCH=\
".\KeyChessman.h"\
".\StdAfx.h"\
".\Struct.h"\
!ELSEIF "$(CFG)" == "FiveChesss - Win32 (WCE emulator) Debug"
DEP_CPP_KEYCH=\
".\KeyChessman.h"\
".\StdAfx.h"\
".\Struct.h"\
!ELSEIF "$(CFG)" == "FiveChesss - Win32 (WCE ARMV4) Release"
DEP_CPP_KEYCH=\
".\KeyChessman.h"\
".\StdAfx.h"\
".\Struct.h"\
!ELSEIF "$(CFG)" == "FiveChesss - Win32 (WCE ARMV4) Debug"
DEP_CPP_KEYCH=\
".\KeyChessman.h"\
".\StdAfx.h"\
".\Struct.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Shift.cpp
!IF "$(CFG)" == "FiveChesss - Win32 (WCE emulator) Release"
DEP_CPP_SHIFT=\
".\Shift.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "FiveChesss - Win32 (WCE emulator) Debug"
DEP_CPP_SHIFT=\
".\Shift.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "FiveChesss - Win32 (WCE ARMV4) Release"
DEP_CPP_SHIFT=\
".\Shift.h"\
".\StdAfx.h"\
!ELSEIF "$(CFG)" == "FiveChesss - Win32 (WCE ARMV4) Debug"
DEP_CPP_SHIFT=\
".\Shift.h"\
".\StdAfx.h"\
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
!IF "$(CFG)" == "FiveChesss - Win32 (WCE emulator) Release"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "FiveChesss - Win32 (WCE emulator) Debug"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "FiveChesss - Win32 (WCE ARMV4) Release"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ELSEIF "$(CFG)" == "FiveChesss - Win32 (WCE ARMV4) Debug"
DEP_CPP_STDAF=\
".\StdAfx.h"\
# ADD CPP /Yc"stdafx.h"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\Tree.cpp
!IF "$(CFG)" == "FiveChesss - Win32 (WCE emulator) Release"
DEP_CPP_TREE_=\
".\StdAfx.h"\
".\Struct.h"\
".\Tree.h"\
!ELSEIF "$(CFG)" == "FiveChesss - Win32 (WCE emulator) Debug"
DEP_CPP_TREE_=\
".\StdAfx.h"\
".\Struct.h"\
".\Tree.h"\
!ELSEIF "$(CFG)" == "FiveChesss - Win32 (WCE ARMV4) Release"
DEP_CPP_TREE_=\
".\StdAfx.h"\
".\Struct.h"\
".\Tree.h"\
!ELSEIF "$(CFG)" == "FiveChesss - Win32 (WCE ARMV4) Debug"
DEP_CPP_TREE_=\
".\StdAfx.h"\
".\Struct.h"\
".\Tree.h"\
!ENDIF
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\Five.h
# End Source File
# Begin Source File
SOURCE=.\FiveChesss.h
# End Source File
# Begin Source File
SOURCE=.\FiveChesssDlg.h
# End Source File
# Begin Source File
SOURCE=.\KeyChessman.h
# End Source File
# Begin Source File
SOURCE=.\newres.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\Shift.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\Struct.h
# End Source File
# Begin Source File
SOURCE=.\Tree.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\FiveChesss.ico
# End Source File
# Begin Source File
SOURCE=.\res\FiveChesss.rc2
# PROP Exclude_From_Scan -1
# PROP BASE Exclude_From_Build 1
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File
SOURCE=.\res\qzb.bmp
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
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