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📄 eatapple.h

📁 it s a small game we can play it for fun
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//-----------------------------------------------------------------
// Stunt Jumper Application
// C++ Header - StuntJumper.h
//-----------------------------------------------------------------

#pragma once

//-----------------------------------------------------------------
// Include Files
//-----------------------------------------------------------------
#include <windows.h>
#include "Resource.h"
#include "GameEngine.h"
#include "Bitmap.h"
#include "Sprite.h"
#include "ScrollingBackground.h"
#include "Background.h"


//-----------------------------------------------------------------
// Global Variables
//-----------------------------------------------------------------
HINSTANCE             g_hInstance;
GameEngine*           g_pGame;
HDC                   g_hOffscreenDC;
HBITMAP               g_hOffscreenBitmap;
Bitmap*               g_pSplashBitmap;
BackgroundLayer*	  g_pBackgroundBitmap;
Bitmap*               g_pTargetBitmap;
Bitmap*               g_pGrapeBitmap;
Bitmap*               g_pBananaBitmap;
Bitmap*               g_pGameOverBitmap;
Bitmap*               g_pStrwberryBitmap;
Bitmap*               g_pPearBitmap;
Bitmap*               g_pPlaneBitmap;
Bitmap*               g_pFrontbasketBitmap;
Bitmap*               g_pBackbasketBitmap;
Bitmap*               g_pEatingBitmap;
Bitmap*               g_pBigmouseBitmap;
Bitmap*               g_pSmallmouseBitmap;
Bitmap*			      g_pBottomBitmap;
Bitmap*			      g_pPowBitmap;
Bitmap*				  g_pNextBitmap;


Sprite*               g_pTargetSprite[4];
Sprite*               g_pMouseSprite[2];
Sprite*				  g_pFruitSprite[16];
Sprite*               g_pBasketSprite[2];
Sprite*				  g_pPlane;
Sprite*				  g_pBottomSprite;
Sprite*				  g_pPowSprite;
ScrollingBackground*  g_ScrollingBackground;
BackgroundLayer*	  g_pBGLayer;


BOOL                  g_bGameOver;
BOOL                  g_bSplash;
int				      g_iFruitNumber;
int					  g_iTime;
int					  g_iTemp;//为记录时间而加的变量
int					  g_iTemp2;//为记录当前点击次数而加的变量
int                   g_iTargetDelay;//控制难度
int					  g_iHits,g_iScore;
//double				  g_iGametime;
int					  current;//标记当前鼠标是使用的哪个,有0和1
int					  cur;//标记水果下标 
int					  g_iGameOverDelay;
int                   g_iHiScores[5];
int					  g_iIsFirst[4];//判断是第几次点中目标
int					  ShoutNumber;//当前点击次数(到了这个次数则目标消失)
BOOL				  IsClickPlane;

//-----------------------------------------------------------------
// Function Declarations
//-----------------------------------------------------------------
void NewGame();
void UpdateHiScores();
BOOL ReadHiScores();
BOOL WriteHiScores();

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