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📄 viewwindow.java

📁 JAVA游戏编程光盘,内有18个实例,非常详细地阐述了JAVA游戏编程的知识.
💻 JAVA
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package com.brackeen.javagamebook.math3D;

import java.awt.Rectangle;

/**
    The ViewWindow class represents the geometry of a view window
    for 3D viewing.
*/
public class ViewWindow {

    private Rectangle bounds;
    private float angle;
    private float distanceToCamera;

    /**
        Creates a new ViewWindow with the specified bounds on the
        screen and horizontal view angle.
    */
    public ViewWindow(int left, int top, int width, int height,
        float angle)
    {
        bounds = new Rectangle();
        this.angle = angle;
        setBounds(left, top, width, height);
    }


    /**
        Sets the bounds for this ViewWindow on the screen.
    */
    public void setBounds(int left, int top, int width,
        int height)
    {
        bounds.x = left;
        bounds.y = top;
        bounds.width = width;
        bounds.height = height;
        distanceToCamera = (bounds.width/2) /
            (float)Math.tan(angle/2);
    }


    /**
        Sets the horizontal view angle for this ViewWindow.
    */
    public void setAngle(float angle) {
        this.angle = angle;
        distanceToCamera = (bounds.width/2) /
            (float)Math.tan(angle/2);
    }


    /**
        Gets the horizontal view angle of this view window.
    */
    public float getAngle() {
        return angle;
    }


    /**
        Gets the width of this view window.
    */
    public int getWidth() {
        return bounds.width;
    }


    /**
        Gets the height of this view window.
    */
    public int getHeight() {
        return bounds.height;
    }


    /**
        Gets the y offset of this view window on the screen.
    */
    public int getTopOffset() {
        return bounds.y;
    }


    /**
        Gets the x offset of this view window on the screen.
    */
    public int getLeftOffset() {
        return bounds.x;
    }


    /**
        Gets the distance from the camera to to this view window.
    */
    public float getDistance() {
        return distanceToCamera;
    }



    /**
        Converts an x coordinate on this view window to the
        corresponding x coordinate on the screen.
    */
    public float convertFromViewXToScreenX(float x) {
        return x + bounds.x + bounds.width/2;
    }


    /**
        Converts a y coordinate on this view window to the
        corresponding y coordinate on the screen.
    */
    public float convertFromViewYToScreenY(float y) {
        return -y + bounds.y + bounds.height/2;
    }


    /**
        Converts an x coordinate on the screen to the
        corresponding x coordinate on this view window.
    */
    public float convertFromScreenXToViewX(float x) {
        return x - bounds.x - bounds.width/2;
    }


    /**
        Converts an y coordinate on the screen to the
        corresponding y coordinate on this view window.
    */
    public float convertFromScreenYToViewY(float y) {
        return -y + bounds.y + bounds.height/2;
    }


    /**
        Projects the specified vector to the screen.
    */
    public void project(Vector3D v) {
        // project to view window
        v.x = distanceToCamera * v.x / -v.z;
        v.y = distanceToCamera * v.y / -v.z;

        // convert to screen coordinates
        v.x = convertFromViewXToScreenX(v.x);
        v.y = convertFromViewYToScreenY(v.y);
    }
}

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