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📄 form1.frm

📁 金旭亮的java教案
💻 FRM
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VERSION 5.00
Begin VB.Form Form1 
   Caption         =   "Form1"
   ClientHeight    =   5880
   ClientLeft      =   60
   ClientTop       =   345
   ClientWidth     =   6375
   LinkTopic       =   "Form1"
   ScaleHeight     =   5880
   ScaleWidth      =   6375
   StartUpPosition =   3  '窗口缺省
   Begin VB.CommandButton Command1 
      Caption         =   "绘制"
      Height          =   495
      Left            =   2400
      TabIndex        =   1
      Top             =   5280
      Width           =   1215
   End
   Begin VB.PictureBox Picture1 
      Height          =   4845
      Left            =   600
      ScaleHeight     =   4785
      ScaleWidth      =   4785
      TabIndex        =   0
      Top             =   240
      Width           =   4845
   End
End
Attribute VB_Name = "Form1"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = False
Attribute VB_PredeclaredId = True
Attribute VB_Exposed = False
Private Sub Command1_Click()
    '清除picture1内的图形
    Picture1.Cls
    'Scale方法设定用户坐标系,坐标原点在Picture1中心
    Picture1.ScaleMode = 0
    Picture1.ScaleMode = 3
    Picture1.Scale (-80, 80)-(80, -80)
    '设置绘线宽度
    Picture1.DrawWidth = 2
    '递归绘制正方形
    Call DrawSquare(-16, 16, 16, -16, 4)
End Sub
Private Sub DrawSquare(X1 As Single, Y1 As Single, X2 As Single, Y2 As Single, Depth As Integer)
    Picture1.Line (X1, Y1)-(X2, Y1), vbRed
    Picture1.Line -(X2, Y2), vbRed
    Picture1.Line -(X1, Y2), vbRed
    Picture1.Line -(X1, Y1), vbRed
    
    Dim U1 As Single
    Dim V1 As Single
    Dim P1 As Single
    Dim Q1 As Single
    U1 = Abs(X2 - X1) / (2 * (5 - Depth))
    V1 = Abs(Y2 - Y1) / (2 * (5 - Depth))
    P1 = X1 + (X2 - X1) / 2
    Q1 = Y1 + (Y2 - Y1) / 2
    
    If Depth > 1 Then   '进行递归绘制
        Call DrawSquare(P1 - U1 / 2, Y1 + 2 * V1, P1 + U1 / 2, Y1 + V1, Depth - 1)
        Call DrawSquare(X2 + U1, Q1 + V1 / 2, X2 + 2 * U1, Q1 - V1 / 2, Depth - 1)
        Call DrawSquare(P1 - U1 / 2, Y2 - V1, P1 + U1 / 2, Y2 - 2 * V1, Depth - 1)
        Call DrawSquare(X1 - 2 * U1, Q1 + V1 / 2, X1 - U1, Q1 - V1 / 2, Depth - 1)
    End If
    
End Sub

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