📄 maximum.java
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// Fig. 6.4: Maximum.java
// Finding the maximum of three doubles
import java.awt.Container;
import javax.swing.*;
public class Maximum extends JApplet {
public void init()
{
JTextArea outputArea = new JTextArea();
String s1 = JOptionPane.showInputDialog(
"Enter first floating-point value" );
String s2 = JOptionPane.showInputDialog(
"Enter second floating-point value" );
String s3 = JOptionPane.showInputDialog(
"Enter third floating-point value" );
double number1 = Double.parseDouble( s1 );
double number2 = Double.parseDouble( s2 );
double number3 = Double.parseDouble( s3 );
double max = maximum( number1, number2, number3 );
outputArea.setText( "number1: " + number1 +
"\nnumber2: " + number2 +
"\nnumber3: " + number3 +
"\nmaximum is: " + max );
// get the applet's GUI component display area
Container c = getContentPane();
// attach outputArea to Container c
c.add( outputArea );
}
// maximum method definition
public double maximum( double x, double y, double z )
{
return Math.max( x, Math.max( y, z ) );
}
}
/**************************************************************************
* (C) Copyright 1999 by Deitel & Associates, Inc. and Prentice Hall. *
* All Rights Reserved. *
* *
* DISCLAIMER: The authors and publisher of this book have used their *
* best efforts in preparing the book. These efforts include the *
* development, research, and testing of the theories and programs *
* to determine their effectiveness. The authors and publisher make *
* no warranty of any kind, expressed or implied, with regard to these *
* programs or to the documentation contained in these books. The authors *
* and publisher shall not be liable in any event for incidental or *
* consequential damages in connection with, or arising out of, the *
* furnishing, performance, or use of these programs. *
*************************************************************************/
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