📄 scoredlg.cpp
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// ScoreDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Exam6_1.h"
#include "ScoreDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CScoreDlg dialog
CScoreDlg::CScoreDlg(CWnd* pParent /*=NULL*/)
: CDialog(CScoreDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CScoreDlg)
m_score2 = 0;
m_score3 = 0;
m_score4 = 0;
m_score5 = 0;
m_score1 = 0;
//}}AFX_DATA_INIT
}
void CScoreDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CScoreDlg)
DDX_Control(pDX, IDOK, m_OK);
DDX_Control(pDX, IDC_SCORE5, m_Score5Edit);
DDX_Control(pDX, IDC_SCORE4, m_Score4Edit);
DDX_Control(pDX, IDC_SCORE3, m_Score3Edit);
DDX_Control(pDX, IDC_SCORE2, m_Score2Edit);
DDX_Control(pDX, IDC_SCORE1, m_Score1Edit);
DDX_Text(pDX, IDC_SCORE2, m_score2);
DDX_Text(pDX, IDC_SCORE3, m_score3);
DDX_Text(pDX, IDC_SCORE4, m_score4);
DDX_Text(pDX, IDC_SCORE5, m_score5);
DDX_Text(pDX, IDC_SCORE1, m_score1);
DDV_MinMaxInt(pDX, m_score1, 0, 100);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CScoreDlg, CDialog)
//{{AFX_MSG_MAP(CScoreDlg)
ON_EN_CHANGE(IDC_SCORE1, OnChangeScore1)
ON_EN_CHANGE(IDC_SCORE2, OnChangeScore2)
ON_EN_CHANGE(IDC_SCORE3, OnChangeScore3)
ON_EN_CHANGE(IDC_SCORE4, OnChangeScore4)
ON_EN_CHANGE(IDC_SCORE5, OnChangeScore5)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CScoreDlg message handlers
BOOL CScoreDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
m_OK.EnableWindow (false); //禁止“确定”按钮使用,灰色显示
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CScoreDlg::OnChangeScore1()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
m_OK.EnableWindow (true);
}
void CScoreDlg::OnChangeScore2()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
m_OK.EnableWindow (true);
}
void CScoreDlg::OnChangeScore3()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
m_OK.EnableWindow (true);
}
void CScoreDlg::OnChangeScore4()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
m_OK.EnableWindow (true);
}
void CScoreDlg::OnChangeScore5()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
m_OK.EnableWindow (true);
}
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