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📄 scoredlg.h

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#if !defined(AFX_SCOREDLG_H__65292C52_9778_4F60_95BF_0D2B475D2A95__INCLUDED_)
#define AFX_SCOREDLG_H__65292C52_9778_4F60_95BF_0D2B475D2A95__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ScoreDlg.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CScoreDlg dialog

class CScoreDlg : public CDialog
{
// Construction
public:
	CScoreDlg(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CScoreDlg)
	enum { IDD = IDD_DIALOG1 };
	CButton	m_OK;
	CEdit	m_Score5Edit;
	CEdit	m_Score4Edit;
	CEdit	m_Score3Edit;
	CEdit	m_Score2Edit;
	CEdit	m_Score1Edit;
	int		m_score2;
	int		m_score3;
	int		m_score4;
	int		m_score5;
	int		m_score1;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CScoreDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CScoreDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnChangeScore1();
	afx_msg void OnChangeScore2();
	afx_msg void OnChangeScore3();
	afx_msg void OnChangeScore4();
	afx_msg void OnChangeScore5();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SCOREDLG_H__65292C52_9778_4F60_95BF_0D2B475D2A95__INCLUDED_)

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