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📄 buttondialog.cpp

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// ButtonDialog.cpp : implementation file
//

#include "stdafx.h"
#include "Exam7_2.h"
#include "ButtonDialog.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CButtonDialog dialog


CButtonDialog::CButtonDialog(CWnd* pParent /*=NULL*/)
	: CDialog(CButtonDialog::IDD, pParent)
{
	//{{AFX_DATA_INIT(CButtonDialog)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
}


void CButtonDialog::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CButtonDialog)
	DDX_Control(pDX, IDC_CHANGE, m_change);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CButtonDialog, CDialog)
	//{{AFX_MSG_MAP(CButtonDialog)
	ON_BN_CLICKED(IDC_CHANGE, OnChange)
	ON_BN_CLICKED(IDC_MESSAGE, OnMessage)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CButtonDialog message handlers

void CButtonDialog::OnChange() 
{
	// TODO: Add your control notification handler code here
	static BOOL bflag1=TRUE;
	if(bflag1)
	{
		MessageBox("please watch the label of button");
		m_change.SetWindowText("after change");
		bflag1=FALSE;
	}
	else
	{
		MessageBox("please watch the label of button");
		m_change.SetWindowText("change");
		bflag1=TRUE;	
	}
}

void CButtonDialog::OnMessage() 
{
	// TODO: Add your control notification handler code here
	MessageBox("Only display message");
}

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