📄 animationappview.cpp
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/*
* ==============================================================================
* Name : animationappview.cpp
* Part of : Animation example
* Interface :
* Description :
* Version :
*
* Copyright (c) 2004 - 2006 Nokia Corporation.
* This material, including documentation and any related
* computer programs, is protected by copyright controlled by
* Nokia Corporation.
* ==============================================================================
*/
// INCLUDE FILES
#include <coemain.h>
#include <eikenv.h>
#include "AnimationAppView.h"
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CAnimationAppView::CAnimationAppView()
// C++ default constructor can NOT contain any code, that might leave.
// -----------------------------------------------------------------------------
//
CAnimationAppView::CAnimationAppView()
{
// No implementation required
}
// -----------------------------------------------------------------------------
// CAnimationAppView::NewL()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CAnimationAppView* CAnimationAppView::NewL( const TRect& aRect )
{
CAnimationAppView* self = CAnimationAppView::NewLC( aRect );
CleanupStack::Pop();
return self;
}
// -----------------------------------------------------------------------------
// CAnimationAppView::NewLC()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CAnimationAppView* CAnimationAppView::NewLC( const TRect& aRect )
{
CAnimationAppView* self = new ( ELeave ) CAnimationAppView();
CleanupStack::PushL( self );
self->ConstructL( aRect );
return self;
}
// -----------------------------------------------------------------------------
// CAnimationAppView::ConstructL()
// Symbian 2nd phase constructor can leave.
// -----------------------------------------------------------------------------
//
void CAnimationAppView::ConstructL( const TRect& aRect )
{
// Create a window for this application view
CreateWindowL();
// Set the windows size
SetRect( aRect );
// Activate the window, which makes it ready to be drawn
ActivateL();
}
void CAnimationAppView::HandleResolutionChange(TRect aRect)
{
SetRect( aRect );
}
// -----------------------------------------------------------------------------
// CAnimationAppView::~CAnimationAppView()
// Destructor.
// -----------------------------------------------------------------------------
//
CAnimationAppView::~CAnimationAppView()
{
// No implementation required
}
// -----------------------------------------------------------------------------
// CAnimationAppView::Draw()
// Draws the display.
// -----------------------------------------------------------------------------
//
void CAnimationAppView::Draw( const TRect& /*aRect*/ ) const
{
// Clear the screen
CWindowGc& gc = SystemGc();
TRect drawRect( Rect() );
gc.Clear( drawRect );
}
// End of File
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