📄 axcircle.h
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#if !defined(AFX_AXCIRCLE_H__0D9C9264_5E70_11D4_A54D_0050BADB14A3__INCLUDED_)
#define AFX_AXCIRCLE_H__0D9C9264_5E70_11D4_A54D_0050BADB14A3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// AxCircle.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CAxCircle command target
class CAxCircle : public CCmdTarget
{
DECLARE_DYNCREATE(CAxCircle)
CAxCircle(); // protected constructor used by dynamic creation
// Attributes
public:
private:
long m_iRadius;
short m_iRed;
short m_iGreen;
short m_iBlue;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAxCircle)
public:
virtual void OnFinalRelease();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CAxCircle();
// Generated message map functions
//{{AFX_MSG(CAxCircle)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
DECLARE_OLECREATE(CAxCircle)
// Generated OLE dispatch map functions
//{{AFX_DISPATCH(CAxCircle)
afx_msg long GetRadius();
afx_msg void SetRadius(long nNewValue);
afx_msg short GetRed();
afx_msg void SetRed(short nNewValue);
afx_msg short GetGreen();
afx_msg void SetGreen(short nNewValue);
afx_msg short GetBlue();
afx_msg void SetBlue(short nNewValue);
afx_msg void DrawCircle(long lDC);
//}}AFX_DISPATCH
DECLARE_DISPATCH_MAP()
DECLARE_INTERFACE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_AXCIRCLE_H__0D9C9264_5E70_11D4_A54D_0050BADB14A3__INCLUDED_)
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