⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 bitmap.cpp

📁 公认的比较有效的最大频繁集挖掘算法Mafia 算法源代码
💻 CPP
字号:
/*Copyright (c) 2003, Cornell UniversityAll rights reserved.Redistribution and use in source and binary forms, with or withoutmodification, are permitted provided that the following conditions are met:    - Redistributions of source code must retain the above copyright notice,        this list of conditions and the following disclaimer.    - Redistributions in binary form must reproduce the above copyright        notice, this list of conditions and the following disclaimer in the        documentation and/or other materials provided with the distribution.    - Neither the name of Cornell University nor the names of its        contributors may be used to endorse or promote products derived from        this software without specific prior written permission.THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THEIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSEARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BELIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, ORCONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OFSUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESSINTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER INCONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OFTHE POSSIBILITY OF SUCH DAMAGE.*//////////////////////////////////////////////////////////////////////////// Bitmap.cpp////////////////////////////////////////////////////////////////////////#include "Bitmap.h"#include <stdlib.h>#include <limits.h>#include <math.h>#include <iostream>#include <assert.h>//////////////////////////////////////////////////////////////////////// @addtogroup BitmapProcessing/** @{ */#define BYTE_COUNT (sizeof(unsigned int) / sizeof(unsigned char))//////////////////////////////////////////////////////////////////////// Allocate the memory for the bitmap////// @param numBits           number of bits in the Bitmap/////////////////////////////////////////////////////////////////////Bitmap::Bitmap(int numBits) {    // Convert bitsize to number of ints    _size = (numBits / 32) + 1;    _compSize = (int)(_size * 1.25) + 1;    _memory = new unsigned int[ _size ];    _compMemory = new unsigned int[_compSize ];    _compUsed = 0;    _count = 0;    int index;    // fill bitmap with zeroes    for (index = 0; index < _size; index++)        _memory[index] = 0;    // fill compressed bitmap with zeroes    for (index = 0; index < _compSize; index++)        _compMemory[index] = 0;}//////////////////////////////////////////////////////////////////////// Copy constructor////// @param b                 bitmap to copy/////////////////////////////////////////////////////////////////////Bitmap::Bitmap(Bitmap &b): BaseBitmap(b) {    _size = b._size;    _compSize = b._compSize;    _compUsed = b._compUsed;    _memory = new unsigned int[ _size ];    _compMemory = new unsigned int[ _compSize ];    _count = b._count;    int index;    for ( index = 0; index < b._size; index++)        _memory[index] = b._memory[index];    for ( index = 0; index < b._compSize; index++)        _compMemory[index] = b._compMemory[index];}//////////////////////////////////////////////////////////////////////// Deallocate memory for the Bitmap/////////////////////////////////////////////////////////////////////Bitmap::~Bitmap() {    delete [] _compMemory;}//////////////////////////////////////////////////////////////////////// Fill in a 1 in a certain position in COMPRESSED data////// @param j                 bit position in Bitmap to be changed/////////////////////////////////////////////////////////////////////void Bitmap::FillCompEmptyPosition(int j) {    // Locate correct int in the bitmap    int i = j / 32;    // switch on correct bit    _compMemory[i] = _compMemory[i] | BitTable[(j % 32)];}//////////////////////////////////////////////////////////////////////// Count the number of ones in the Compressed bitmap////// @return the count of ones in the bitmap/////////////////////////////////////////////////////////////////////int Bitmap::SmallCount(int &CountCounts) {    int final = 0;    unsigned char *p;    CountCounts++;    for (int i = 0; i < _compUsed; i++) {        p = (unsigned char *) & _compMemory[i];        // count 1s by dividing into chars and using a lookup table        final += CountTable[*p];        p++;        final += CountTable[*p];        p++;        final += CountTable[*p];        p++;        final += CountTable[*p];    }    // set the count for the bitmap    _count = final;    return final;}//////////////////////////////////////////////////////////////////////// Bitwise AND 2 compressed bitmaps and store the result////// @param B1                first bitmap/// @param B2                second bitmap/// @param CountSmallAnds    [output] counter of ANDs on compressed data/////////////////////////////////////////////////////////////////////void Bitmap::AndCompOnly(            const Bitmap &B1,            const Bitmap &B2,            int &CountSmallAnds) {                CountSmallAnds++;    unsigned int *b1ptr, *b2ptr;    b1ptr = B1._compMemory;    b2ptr = B2._compMemory;    _compUsed = B1._compUsed;    // AND the small bitmaps    for (int i = 0; i < B1._compUsed; i++) {        // and each INT bitwise        _compMemory[i] = (*b1ptr) & (*b2ptr);        b1ptr++;        b2ptr++;    }}//////////////////////////////////////////////////////////////////////// Bitwise AND 2 compressed bitmaps and the negation and store the result////// @param B1                first bitmap/// @param B2                second bitmap/// @param CountSmallAnds    [output] counter of ANDs on compressed data/////////////////////////////////////////////////////////////////////void Bitmap::NotAndCompOnly(            const Bitmap &B1,            const Bitmap &B2,            int &CountSmallAnds) {                CountSmallAnds++;    unsigned int *b1ptr, *b2ptr;    b1ptr = B1._compMemory;    b2ptr = B2._compMemory;    _compUsed = B1._compUsed;    // AND the small bitmaps    for (int i = 0; i < B1._compUsed; i++) {        // and each INT bitwise        _compMemory[i] = (*b1ptr) & ~(*b2ptr);        b1ptr++;        b2ptr++;    }}//////////////////////////////////////////////////////////////////////// Compress this bitmap relative to the source - has a bit for each///    trans in source////// @param source            the bitmap you are compressing relative to/////////////////////////////////////////////////////////////////////void Bitmap::BuildRelComp(Bitmap &source) {    int i;    int bc;    // index into current int (how much of current int has been filled)    int d = 0;      // zero your compressed contents    _compUsed = source._compUsed;    for (i = 0; i < _compUsed; i++)        _compMemory[i] = 0;    unsigned int *result = _compMemory;    unsigned int tempResult;    unsigned char *p_s, *p_t;    p_s = (unsigned char *) source._memory;    p_t = (unsigned char *) _memory;    // for each byte of the ORIGINAL bitmaps    for (i = 0; i < (_size * 4); i++) {        // find out how many bits needed to represent this byte        //     in compressed form        // (# of 1's in the ORIGINAL data of the SOURCE)        bc = CountTable[(*p_s)];        // if there is anything when byte compressed        if (bc > 0) {            // check if enough space in current int of COMPRESSED data            //     for the compressed byte result            if ((32 - d) >= bc) {                // compress and append compressed result for this byte to                //     rest of compressed data                tempResult = CompTable[(*p_s)][(*p_t)] >> d;                *result = (*result) | tempResult;                d += bc;            } else {                // go to the next int in compressed data, compress and                //     append compressed result there                result++;                tempResult = CompTable[(*p_s)][(*p_t)];                *result = (*result) | tempResult;                d = bc;            }        }                // go to the byte in the ORIGINAL bitmaps        p_s++;        p_t++;    }}//////////////////////////////////////////////////////////////////////// Fill the compressed bitmap with ones/////////////////////////////////////////////////////////////////////void Bitmap::BuildSource() {    unsigned int *whatever = _compMemory;    // find out how many INTs will be used in the compressed data    int scaledSup = (int)ceil( ((float)_count * 1.25) / (float)32 );    for (int i = 0; i < scaledSup; i++) {        // fill the int with all ones        (*whatever) = UINT_MAX;        whatever++;    }    _compUsed = scaledSup;}/** @} */

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -