📄 cfx98.h
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// Cfx98.h : main header file for the CFX98 application
//
#if !defined(AFX_CFX98_H__544D36C5_22E4_11D2_ABF6_00AA00BD091C__INCLUDED_)
#define AFX_CFX98_H__544D36C5_22E4_11D2_ABF6_00AA00BD091C__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CCfx98App:
// See Cfx98.cpp for the implementation of this class
//
class CCfx98App : public CWinApp
{
public:
CCfx98App();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCfx98App)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CCfx98App)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CFX98_H__544D36C5_22E4_11D2_ABF6_00AA00BD091C__INCLUDED_)
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