📄 enginembean.java
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/* * Copyright (C) 2001 - 2003 ScalAgent Distributed Technologies * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 * USA. */package fr.dyade.aaa.agent;public interface EngineMBean { /** * Returns this <code>Engine</code>'s name. * * @return this <code>Engine</code>'s name. */ public String getName(); /** * Returns the maximum number of agents loaded in memory. * * @return the maximum number of agents loaded in memory */ public int getNbMaxAgents(); /** * Returns the number of agents actually loaded in memory. * * @return the maximum number of agents actually loaded in memory */ public int getNbAgents(); /** * Tests if the engine is alive. * * @return true if this <code>MessageConsumer</code> is alive; false * otherwise. */ public boolean isRunning(); /** * Returns the number of agent's reaction since last boot. * * @return the number of agent's reaction since last boot */ public long getNbReactions(); /** * Gets the number of messages posted to this engine since creation. * * return the number of messages. */ public int getNbMessages(); /** * Gets the number of waiting messages in this engine. * * return the number of waiting messages. */ public int getNbWaitingMessages(); /** * Returns the number of fixed agents. * * @return the number of fixed agents */ public int getNbFixedAgents(); /** * Sets the maximum number of agents that can be loaded simultaneously * in memory. * * @param NbMaxAgents the maximum number of agents */ public void setNbMaxAgents(int NbMaxAgents); public String dumpAgent(String id) throws Exception; /** * Returns a string representation of this engine. * * @return A string representation of this engine. */ public String toString(); /** Causes this engine to begin execution */ public void start() throws Exception; /** Forces the engine to stop executing */ public void stop();}
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