📄 spatial.h
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//****************************************************************************//// SPATIAL.H - Definitions for the interface to the Spatializer library.//// Copyright (c) 2001 Cirrus Logic, Inc.////****************************************************************************#ifdef SUPPORT_SPATIALIZER#include "buffer/buffer.h"#include "spatial/vibe.h"//****************************************************************************//// The persistent state of the QSound control.////****************************************************************************typedef struct{ // // The persistent state of the Spatializer control. // VIBE sVibe; // // A boolean which is true if the audio should be passed through the // Spatializer control. // unsigned long bProcessAudio; // // The buffer from which we receive input data. // BufferState sInputBuffer; // // The buffer to which we send output data. // BufferState *pOutputBuffer;} tSpatializerControl;//****************************************************************************//// Function prototypes.////****************************************************************************extern void SpatializerInit(tSpatializerControl *pSpatial, BufferState *pOutputBuffer);extern void SpatializerAdjustBass(tSpatializerControl *pSpatial, long lBass);extern void SpatializerAdjustVirtualBass(tSpatializerControl *pSpatial, long lBass);extern void SpatializerAdjustGain(tSpatializerControl *pSpatial, long lGain);extern void SpatializerEnable(tSpatializerControl *pSpatial);extern void SpatializerDisable(tSpatializerControl *pSpatial);extern BufferState *SpatializerGetInputBuffer(tSpatializerControl *pSpatial);#endif
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