📄 stdafx.h
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//****************************************************************************
//
// STDAFX.H - Include file for precompiled headers.
//
// Copyright (c) 2000 Cirrus Logic, Inc.
// Copyright (C) Microsoft Corporation, 1999 - 2001. All rights reserved.
//
//****************************************************************************
#if !defined(AFX_STDAFX_H__d4685da0_ae3b_11d4_9a3c_00aa00b881c3__INCLUDED_)
#define AFX_STDAFX_H__d4685da0_ae3b_11d4_9a3c_00aa00b881c3__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#define STRICT
#if !defined(_WIN32_WINNT)
#define _WIN32_WINNT 0x0400
#endif
#define _ATL_APARTMENT_THREADED
#include <atlbase.h>
//
// You may derive a class from CComModule and use it if you want to override
// something, but do not change the name of _Module
//
extern CComModule _Module;
#include <atlcom.h>
#include "resource.h"
#include "mavspi.h"
#include "mavdefs.h"
#include "scserver.h"
#include "servprov.h"
#include "device.h"
#include "storage.h"
#include "storglob.h"
#include "enumdev.h"
#include "enumstor.h"
#include "mavcmd.h"
#include "mavinfo.h"
#include "auddat.h"
#include "../../player/usbven.h"
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__d4685da0_ae3b_11d4_9a3c_00aa00b881c3__INCLUDED_)
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