📄 bootcode.lds
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/****************************************************************************//* *//* SW_UPDT.LDS - LD script to link the software update code. *//* *//* Copyright (c) 2001 Cirrus Logic, Inc. *//* *//****************************************************************************//* * Define where to put the various object files in the player. */SECTIONS{ /* * Vectors.o must reside first. */ .text ROBASE : { __robase__ = .; vectors.o(.text) } /* * Place all other read-only objects following the vectors. */ .text : { *(.text); *(.rodata); __rolimit__ = .; } /* * The read-write data secitons, with their initializers residing at the * end of the .text section. */ .data RWBASE : AT(ADDR(.text) + SIZEOF(.text)) { __rwbase__ = .; *(.data); } /* * Place all the zero-init sections after the read-write data sections. */ .bss . : { __zibase__ = .; *(.bss); __rwlimit__ = .; }}
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