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📄 animatedgifdlg.cpp

📁 动态gif控件AnimatedGif动态gif控件
💻 CPP
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// AnimatedGifDlg.cpp : implementation file
//

#include "stdafx.h"
#include "AnimatedGif.h"
#include "AnimatedGifDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAnimatedGifDlg dialog

CAnimatedGifDlg::CAnimatedGifDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CAnimatedGifDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CAnimatedGifDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CAnimatedGifDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAnimatedGifDlg)
	DDX_Control(pDX, IDC_ANIMATION, m_Animation);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAnimatedGifDlg, CDialog)
	//{{AFX_MSG_MAP(CAnimatedGifDlg)
	ON_BN_CLICKED(IDC_PLAY, OnPlay)
	ON_BN_CLICKED(IDC_STOP, OnStop)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CAnimatedGifDlg message handlers

BOOL CAnimatedGifDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	CenterWindow(GetDesktopWindow());	// center to the hpc screen

	// TODO: Add extra initialization here
	m_Animation.LoadAnimatedGif("\\basketball_player_dribbling_md_wht.gif");
	OnPlay();

	return TRUE;  // return TRUE  unless you set the focus to a control
}



void CAnimatedGifDlg::OnPlay() 
{
	m_Animation.Play();
	GetDlgItem(IDC_PLAY)->EnableWindow(FALSE);
	GetDlgItem(IDC_STOP)->EnableWindow(TRUE);
}

void CAnimatedGifDlg::OnStop() 
{
	m_Animation.Stop();
	GetDlgItem(IDC_PLAY)->EnableWindow(TRUE);
	GetDlgItem(IDC_STOP)->EnableWindow(FALSE);
}

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