📄 gifanimation.h
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////////////////////////////////////////////////////////////////////////////
// Copyright: A. Riazi (3 June 2003)
//
// Email: a.riazi@misbah3com.com
//
// This code may be used in compiled form in any way you desire. This
// file may be redistributed unmodified by any means PROVIDING it is
// not sold for profit without the authors written consent, and
// providing that this notice and the authors name is included.
//
// This file is provided 'as is' with no expressed or implied warranty.
// The author accepts no liability if it causes any damage to your computer.
//
// Do expect bugs.
// Please let me know of any bugs/mods/improvements.
// and I will try to fix/incorporate them into this file.
// Enjoy!
//
// Description: CStatic Derived Class for playing Gif Animated files.
//
// Credit: Most of works done by Juan Soulie <jsoulie@cplusplus.com>
////////////////////////////////////////////////////////////////////////////
#ifndef _GIF_ANIMATION_H_
#define _GIF_ANIMATION_H_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GifAnimation.h : header file
//
#include "winimage.h"
/////////////////////////////////////////////////////////////////////////////
// CGifAnimation window
class CGifAnimation : public CStatic
{
// Construction
public:
CGifAnimation();
// Attributes
public:
C_ImageSet AnimGif;
// Operations
public:
protected:
HANDLE hThreadAnim; // Thread Handle
DWORD dwThreadIdAnim; // Thread Identifier
public:
C_ImageSet * pAnimation; // Pointer to Animation Raster Information
int CurrentImage; // Current Image being displayed
int CurrentLoop; // Current Loop in animation
BOOL bAnimationPlaying; // TRUE when animation is playing.
// CLASS FUNCTIONS: (not object functions!)
static LRESULT CALLBACK WndProc (HWND hwnd,UINT iMsg,WPARAM wParam,LPARAM lParam);
static DWORD WINAPI fnThread (LPVOID lpParameter);
// Animation control:
void Play(); // Starts/Resumes animation
void Stop(); // Stops(Pauses) animation (without rewinding)
void Rewind(); // Rewinds animation (without stopping)
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGifAnimation)
//}}AFX_VIRTUAL
// Implementation
public:
BOOL IsPlaying();
int LoadAnimatedGif(LPSTR FileName);
virtual ~CGifAnimation();
// Generated message map functions
protected:
//{{AFX_MSG(CGifAnimation)
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // _GIF_ANIMATION_H_
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