📄 spritemanager.java~24~
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package WealthGod106;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
public class SpriteManager extends LayerManager implements Runnable{
protected Graphics g;
protected Sprites sp;
protected Sprites sp1;
protected Sprites sp2;
Thread t;
public SpriteManager(Graphics g) {
this.g = g;
sp = null;
sp1 = null;
sp2 = null;
t = new Thread(this);
t.start();
}
public void run()
{
while(true)
{
for(int i=0;i<this.getSize();i++)
{
sp = (Sprites) this.getLayerAt(i);
if(sp != null)
{
if(sp.Draw(g) == 1){
this.remove(sp);
sp = null;
}
else
{
if(sp.SPRITE_TYPE == 1)
sp1 = sp;
if(sp.SPRITE_TYPE == 2)
sp2 = sp;
if(sp1 != null && sp2 != null){
if(Math.abs(sp1.x - sp2.x)<40 && Math.abs(sp1.y - sp2.y)<40){
this.remove(sp2);
}
}
}
}
try {
Thread.sleep(20);
}
catch (InterruptedException ex) {}
}
}
}
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