imagefactory.h
来自「symbian系统上的2D图形游戏」· C头文件 代码 · 共 38 行
H
38 行
/**
* This class manages the game images
*/
#ifndef CIMAGEFACTORY_H
#define CIMAGEFACTORY_H
#include <e32base.h>
class CEikonEnv;
class CFbsBitmap;
class CImageFactory : public CBase
{
public:
static CImageFactory* NewL(CEikonEnv& aEikonEnv, const TDesC& aImageFile);
static CImageFactory* NewLC(CEikonEnv& aEikonEnv,const TDesC& aImageFile);
~CImageFactory();
CFbsBitmap& ShipAnim() const;
CFbsBitmap& FireAnim() const;
CFbsBitmap& TileImage() const;
CFbsBitmap& TileMask() const;
private:
CImageFactory(CEikonEnv& aEikonEnv);
void ConstructL(const TDesC& aImageFileName);
void LoadImagesL();
CFbsBitmap* iShipAnim;
CFbsBitmap* iFireAnim;
CFbsBitmap* iTileImage;
CFbsBitmap* iTileMask;
CEikonEnv& iEikEnv;
HBufC* iMbmFile;
};
#endif //IMAGEFACTORY_H
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