📄 displayboundingsphere.java
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/* * Sphere.java */package org.java3dgamesdk.graphics.util;import javax.media.j3d.*;import javax.vecmath.*;import com.sun.j3d.utils.geometry.*;import org.java3dgamesdk.graphics.*;/** * * @author Norbert Nopper */public class DisplayBoundingSphere extends Model3D { /** * Class variable for the red color. */ final public static Color3f RED = new Color3f(1.0f, 0.0f, 0.0f); /** * Class variable for the green color. */ final public static Color3f GREEN = new Color3f(0.0f, 1.0f, 0.0f); /** * Class variable for the blue color. */ final public static Color3f BLUE = new Color3f(0.0f, 0.0f, 1.0f); final public static int MODEL_FASTEST = 0; final public static int MODEL_NICEST = 1; final public static int MODEL_SHADE_FLAT = 2; final public static int MODEL_SHADE_GOURAUD = 3; final public static int TRANS_NONE = 0; final public static int TRANS_FASTEST = 1; final public static int TRANS_NICEST = 2; final public static int TRANS_SCREEN_DOOR = 3; final public static int TRANS_BLENDED = 4; private Sphere sphere; public DisplayBoundingSphere(BoundingSphere boundingSphere) { Point3d center = new Point3d(); boundingSphere.getCenter(center); Appearance appearance = new Appearance(); appearance.setColoringAttributes(new ColoringAttributes(GREEN, MODEL_FASTEST)); appearance.setTransparencyAttributes(new TransparencyAttributes(TRANS_FASTEST, 0.9f)); sphere = new Sphere((float)boundingSphere.getRadius(), appearance); x = center.x; y = center.y; z = center.z; } public void changeColor(Color3f color) { Appearance appearance = sphere.getAppearance(); ColoringAttributes attributes = appearance.getColoringAttributes(); attributes.setColor(color); appearance.setColoringAttributes(attributes); sphere.setAppearance(appearance); } /** * Nothing needs to be updated. * * @param time the passed time in milliseconds */ protected void updateModel(long time) { // do nothing } /** * Render the line. * * @param gc3D the graphics contect 3D to render on */ protected void drawModel(GraphicsContext3D gc3D) { gc3D.setAppearance(sphere.getAppearance()); gc3D.draw(sphere.getShape()); } }
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