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📄 displayboundingbox.java

📁 Java 3D Game SDK.老外做的.
💻 JAVA
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/* * SimpleBox.java */package org.java3dgamesdk.graphics.util;import javax.media.j3d.*;import javax.vecmath.*;import com.sun.j3d.utils.geometry.*;import org.java3dgamesdk.graphics.*;/** * * @author  Norbert Nopper */public class DisplayBoundingBox extends Model3D {        /**     * Class variable for the red color.     */    final public static Color3f RED = new Color3f(1.0f, 0.0f, 0.0f);        /**     * Class variable for the green color.     */    final public static Color3f GREEN = new Color3f(0.0f, 1.0f, 0.0f);    /**     * Class variable for the blue color.     */    final public static Color3f BLUE = new Color3f(0.0f, 0.0f, 1.0f);        final public static int MODEL_FASTEST = 0;    final public static int MODEL_NICEST = 1;    final public static int MODEL_SHADE_FLAT = 2;    final public static int MODEL_SHADE_GOURAUD = 3;            final public static int TRANS_NONE = 0;    final public static int TRANS_FASTEST = 1;    final public static int TRANS_NICEST = 2;    final public static int TRANS_SCREEN_DOOR = 3;    final public static int TRANS_BLENDED = 4;            private Box box;    public DisplayBoundingBox(BoundingBox boundingBox) {        Point3d lower = new Point3d();        Point3d upper = new Point3d();        boundingBox.getLower(lower);        boundingBox.getUpper(upper);                Appearance appearance = new Appearance();        appearance.setColoringAttributes(new ColoringAttributes(GREEN, MODEL_FASTEST));        appearance.setTransparencyAttributes(new TransparencyAttributes(TRANS_FASTEST, 0.9f));        box = new Box((float)(upper.x-lower.x)/2.0f, (float)(upper.y-lower.y)/2.0f, (float)(upper.z-lower.z)/2.0f, appearance);                        x = (upper.x+lower.x)/2.0f;        y = (upper.y+lower.y)/2.0f;        z = (upper.z+lower.z)/2.0f;                }            public void changeColor(Color3f color) {        Appearance appearance = box.getAppearance();        ColoringAttributes attributes = appearance.getColoringAttributes();        attributes.setColor(color);        appearance.setColoringAttributes(attributes);        box.setAppearance(appearance);    }            /**     * Nothing needs to be updated.     *     * @param time the passed time in milliseconds     */    protected void updateModel(long time) {        // do nothing            }        /**     * Render the line.     *     * @param gc3D the graphics contect 3D to render on     */        protected void drawModel(GraphicsContext3D gc3D) {                gc3D.setAppearance(box.getAppearance());        for(int i = 0; i <6; i++)            gc3D.draw(box.getShape(i));    }    }

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