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📄 gamescreen.java

📁 j2me游戏Global星球文明,是国外的游戏,45度视角.
💻 JAVA
📖 第 1 页 / 共 4 页
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         {
             if(mode == 3 || mode == 1 && gamemode == 1 && sticker)
             {
                 dticker = 9;
                 keycode = 0;
             } else
             {
                 keycode = i;
             }
             return;
         }
         int j = getGameAction(i);
         switch(j)
         {
         case 1: // '\001'
             keycode = 50;
             break;

         case 6: // '\006'
             keycode = 56;
             break;

         case 2: // '\002'
             keycode = 52;
             break;

         case 5: // '\005'
             keycode = 54;
             break;

         case 8: // '\b'
             keycode = 53;
             break;

         case 3: // '\003'
         case 4: // '\004'
         case 7: // '\007'
         default:
             keycode = i;
             break;
         }
     } else
     {
         key = -1;
         switch(i)
         {
         case 48: // '0'
             key = 0;
             break;

         case 49: // '1'
             key = 1;
             break;

         case 50: // '2'
             key = 2;
             break;

         case 51: // '3'
             key = 3;
             break;

         case 52: // '4'
             key = 4;
             break;

         case 53: // '5'
             key = 5;
             break;

         case 54: // '6'
             key = 6;
             break;

         case 55: // '7'
             key = 7;
             break;

         case 56: // '8'
             key = 8;
             break;

         case 57: // '9'
             key = 9;
             break;

         case -8: 
             if(cursorpos > 0)
             {
                 if(cursorpos == playerName.length())
                     playerName = playerName.substring(0, cursorpos - 1);
                 else
                     playerName = playerName.substring(0, cursorpos) + playerName.substring(cursorpos + 1);
                 cursorpos--;
             } else
             if(playerName.length() > 0)
                 playerName = playerName.substring(1);
             break;

         case -6: 
             enterPlayerName();
             break;

         default:
             int k = getGameAction(i);
             switch(k)
             {
             default:
                 break;

             case 2: // '\002'
                 if(cursorpos > 0)
                 {
                     cursorpos--;
                     keywaitcnt = -1;
                     keyi = 0;
                 }
                 break;

             case 5: // '\005'
                 if(cursorpos < playerName.length())
                 {
                     cursorpos++;
                     keywaitcnt = -1;
                     keyi = 0;
                 }
                 break;

             case 8: // '\b'
                 enterPlayerName();
                 break;
             }
             break;
         }
         if(key != -1)
         {
             if(lastkey == key)
             {
                 keyi = (keyi + 1) % keyboard[key].length();
                 keywaitcnt = 0;
             } else
             {
                 keyi = 0;
                 if(cursorpos < 8 && lastkey > -1)
                     cursorpos++;
                 keywaitcnt = -1;
             }
             enteredkey = keyboard[key].charAt(keyi);
             lastkey = key;
             keywaitcnt = 0;
             if(cursorpos >= playerName.length())
                 playerName = playerName + enteredkey;
             else
                 playerName = playerName.substring(0, cursorpos) + enteredkey + playerName.substring(cursorpos + 1);
         }
     }
 }

 public void keyReleased(int i)
 {
     if(i == -7)
         dticker = 3;
 }

 public void keyRepeated(int i)
 {
     if(i != -6 && i != -7)
         keyPressed(i);
 }

 public void keymove()
 {
     if(mode == 1)
     {
         if(gamemode == 1)
         {
             if(keycode == -6)
                 setMenu();
             else
             if(keycode == -7)
             {
                 mode0 = mode;
                 helpFromMenu = false;
                 help();
             } else
             {
                 int i = cursori;
                 int j = cursorj;
                 switch(keycode)
                 {
                 case 49: // '1'
                     if(cursorj < 63)
                         j = cursorj + 1;
                     break;

                 case 50: // '2'
                     if(cursori < 63 && cursorj < 63)
                     {
                         i = cursori + 1;
                         j = cursorj + 1;
                     }
                     break;

                 case 51: // '3'
                     if(cursori < 63)
                         i = cursori + 1;
                     break;

                 case 52: // '4'
                     if((cursori & 1) == (cursorj & 1))
                     {
                         if(cursori > 0)
                             i = cursori - 1;
                     } else
                     if(cursorj < 63)
                         j = cursorj + 1;
                     break;

                 case 53: // '5'
                     if(gw.lv.map[cursorj][cursori] == 1)
                         gamemode = 2;
                     break;

                 case 54: // '6'
                     if((cursori & 1) == (cursorj & 1))
                     {
                         if(cursorj > 0)
                             j = cursorj - 1;
                     } else
                     if(cursori < 63)
                         i = cursori + 1;
                     break;

                 case 55: // '7'
                     if(cursori > 0)
                         i = cursori - 1;
                     break;

                 case 56: // '8'
                     if(cursori > 0 && cursorj > 0)
                     {
                         i = cursori - 1;
                         j = cursorj - 1;
                     }
                     break;

                 case 57: // '9'
                     if(cursorj > 0)
                         j = cursorj - 1;
                     break;

                 case 42: // '*'
                     gamemode = 5;
                     keycode = 0;
                     break;

                 case 48: // '0'
                     gamemode = 3;
                     keycode = 0;
                     break;

                 case 35: // '#'
                     needmap = true;
                     gamemode = 4;
                     keycode = 0;
                     break;
                 }
                 if((gw.lv.flags[j][i] & 1) == 0)
                 {
                     cursorj = j;
                     cursori = i;
                 }
             }
         } else
         if(gamemode == 2)
             switch(keycode)
             {
             case -6: 
                 if(canbuild)
                 {
                     gw.gm.build(cursori, cursorj);
                     gamemode = 1;
                 }
                 break;

             case 53: // '5'
                 if(canbuild)
                     gw.gm.build(cursori, cursorj);
                 gamemode = 1;
                 break;

             case -7: 
                 gamemode = 1;
                 break;

             case 52: // '4'
                 if(buildNum > 0)
                     buildNum--;
                 break;

             case 54: // '6'
                 if(buildNum < 16)
                     buildNum++;
                 break;
             }
         else
         if(gamemode == 4)
         {
             if(keycode == -6 || keycode == 53 || keycode == 35)
                 gamemode = 1;
         } else
         if(gamemode == 3)
             switch(keycode)
             {
             case 50: // '2'
                 if(stockicony < 0)
                     stockicony += 40;
                 break;

             case 56: // '8'
                 if(stockicony > -(400 - scrH))
                     stockicony -= 40;
                 break;

             case -6: 
             case 48: // '0'
             case 53: // '5'
                 gamemode = 1;
                 break;
             }
         else
         if(gamemode == 5)
             switch(keycode)
             {
             case 50: // '2'
                 if(buildsscreeny < 0)
                     buildsscreeny += 40;
                 break;

             case 56: // '8'
                 if(buildsscreeny > -(440 - scrH))
                     buildsscreeny -= 40;
                 break;

             case -6: 
             case 42: // '*'
             case 53: // '5'
                 gamemode = 1;
                 break;
             }
     } else
     if(mode == 3)
     {
         if(keycode == -6 || keycode == 53)
             if(!gw.gm.gameover)
                 startMainScreen();
             else
                 beginPlayerName();
     } else
     if(mode == 4)
     {
         if(keycode == 50)
         {
             if(selecteditem > menui0)
                 selecteditem--;
         } else
         if(keycode == 56)
         {
             if(selecteditem < menulen - 1)
                 selecteditem++;
         } else
         if(keycode == 53 || keycode == -6)
         {
             if(menumode == 0)
                 switch(selecteditem)
                 {
                 case 0: // '\0'
                     if(!newGame)
                         startMainScreen();
                     else
                     if(hassave)
                         continueGame();
                     break;

                 case 1: // '\001'
                     menumode = 2;
                     selecteditem = country;
                     menutitle = "Region";
                     break;

                 case 2: // '\002'
                     helpFromMenu = true;
                     help();
                     break;

                 case 3: // '\003'
                     menumode = 1;
                     selecteditem = 0;
                     menutitle = "Options";
                     break;

                 case 4: // '\004'
                     menumode = 3;
                     selecteditem = 0;
                     menutitle = "HI-SCORES";
                     break;

                 case 5: // '\005'
                     startLogo();
                     break;

                 case 6: // '\006'
                     gw.quit();
                     break;
                 }
             else
             if(menumode == 1)
             {
                 if(selecteditem == 0)
                 {
                     sound = !sound;
                     if(sound)
                         try
                         {
                             themeSnd.start();
                         }
                         catch(Exception exception) { }
                     else
                         try
                         {
                             themeSnd.stop();
                         }
                         catch(Exception exception1) { }
                 } else
                 if(selecteditem == 1)
                     vibration = !vibration;
                 else
                 if(gw.st.locint == 0)
                     gw.st.setLocale("ru");
                 else
                     gw.st.setLocale("en");
             } else
             if(menumode == 2)
             {
                 country = selecteditem;
                 start();
             } else
             if(menumode == 3)
             {
                 if(selecteditem == 0)
                 {
                     if(gw.gm.scores > 0)
                     {
                         menumode = 4;
                         selecteditem = 0;
                         menutitle = "Local";
                     } else
                     {
                         hiscoresFromMenu = true;
                         localhiscores = true;
                         addscores = false;
                         drawHiScores();
                     }
                 } else
                 if(gw.gm.scores > 0)
                 {
                     menumode = 5;
                     selecteditem = 0;
                     menutitle = "Online";
                 } else
                 {
                     hiscoresFromMenu = true;
                     localhiscores = false;
                     addscores = false;
                     drawHiScores();
                 }
             } else
             if(menumode == 4)
             {
                 localhiscores = true;
                 hiscoresFromMenu = true;
                 if(selecteditem == 0)
                 {
                     addscores = false;
                     drawHiScores();
                 } else
                 {
                     addscores = true;
                     beginPlayerName();
                 }
             } else
             if(menumode == 5)
             {
                 hiscoresFromMenu = true;
                 localhiscores = false;
                 if(selecteditem == 0)
                 {
                     addscores = false;
                     drawHiScores();
                 } else
                 {
                     addscores = true;
                     beginPlayerName();
                 }
             }
         } else
         if(keycode == -7 || keycode == 52)
             if(menumode == 1)
             {
                 menumode = 0;
                 menutitle = "Menu";
                 selecteditem = 3;
             } else
             if(menumode == 2)
             {
                 menumode = 0;

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