📄 game.java
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if(enemy1.ehit && !enemy1.ebackAttack)
{
enemy1.enemyHitted(g);
enemy1.eattackedAnimation(g);
}
}
}
if(me.health > 0 && !search)
{
if(me.backAttack)
me.drawFall(g);
else
if(me.hit && !me.backAttack)
{
me.drawHitted(g);
me.attackedAnimation(g);
}
me.DoAction(g);
}
}
public void drawBg1(Graphics g)
{
int i = 0;
if(!enemyMan.isEmpty())
if(enemyMan.size() == 1)
{
Enemy enemy = (Enemy)enemyMan.firstElement();
if((enemy.x + me.x) / 2 < WIDTH / 2)
x1 = 0;
else
if(bgWIDTH - (enemy.x + me.x) / 2 < WIDTH / 2)
x1 = -(bgWIDTH - WIDTH);
else
x1 = -((enemy.x + me.x) / 2 - WIDTH / 2);
} else
if(enemyMan.size() > 1)
{
Enumeration enumeration = enemyMan.elements();
int j;
Enemy enemy1;
for(j = 0; enumeration.hasMoreElements(); j += enemy1.x)
enemy1 = (Enemy)enumeration.nextElement();
if((j / enemyMan.size() + me.x) / 2 < WIDTH / 2)
x1 = 0;
else
if(bgWIDTH - (j / enemyMan.size() + me.x) / 2 < WIDTH / 2)
x1 = -(bgWIDTH - WIDTH);
else
x1 = -((j / enemyMan.size() + me.x) / 2 - WIDTH / 2);
}
g.setColor(0, 0, 0);
g.fillRect(0, 0, 176, 180);
g.setColor(60, 60, 60);
g.fillRect(0, 173, 176, 8);
g.setColor(81, 81, 81);
g.fillRect(0, 181, 176, 40);
g.setClip(0, 0, WIDTH, HEIGHT);
g.setColor(255, 255, 255);
g.fillArc(x1 + 140, i + 15, 40, 40, 0, 360);
g.drawImage(building, x1 + 9, i + 70, 0x10 | 4);
g.drawImage(building, x1 + 140, i + 70, 0x10 | 4);
g.drawImage(building, x1 + 181, i + 70, 0x10 | 4);
g.drawImage(building, x1 + 320, i + 70, 0x10 | 4);
g.drawImage(wall, x1 + 420, (i + 168) - 48, 0x10 | 4);
g.drawImage(wall, x1 + 376 + 1, (i + 168) - 48, 0x10 | 4);
g.drawImage(wall, x1 + 332 + 2, (i + 168) - 48, 0x10 | 4);
g.drawImage(wall, x1 + 288 + 3, (i + 168) - 48, 0x10 | 4);
g.drawImage(wall, x1 + 244 + 4, (i + 168) - 48, 0x10 | 4);
g.drawImage(wall, x1 + 200 + 5, (i + 168) - 48, 0x10 | 4);
g.drawImage(wall, x1 + 156 + 6, (i + 168) - 48, 0x10 | 4);
g.drawImage(wall, x1 + 112 + 7, (i + 168) - 48, 0x10 | 4);
g.drawImage(wall, x1 + 68 + 8, (i + 168) - 48, 0x10 | 4);
g.drawImage(wall, x1 + 24 + 9, (i + 168) - 48, 0x10 | 4);
g.drawImage(wall, (x1 - 20) + 10, (i + 168) - 48, 0x10 | 4);
g.setClip(0, 0, WIDTH, HEIGHT);
}
public void drawPanel(Graphics g)
{
if(me != null)
{
short word0 = me.health;
g.setColor(255, 255, 0);
g.setFont(Font.getFont(0, 0, 8));
g.drawString("" + score, 10, 12, 4 | 0x10);
if(word0 > 120)
word0 = 120;
g.setColor(255, 255, 0);
g.fillRect(10, 6, 60, 4);
g.setColor(255, 0, 0);
g.fillRect(10, 6, word0 / 2, 4);
}
Enumeration enumeration = enemyMan.elements();
if(lvl == 1)
{
g.setColor(255, 255, 0);
g.fillRect(103, 6, 60, 4);
} else
if(lvl == 2)
{
g.setColor(255, 255, 0);
g.fillRect(103, 6, 60, 4);
g.setColor(255, 255, 0);
g.fillRect(103, 12, 60, 4);
} else
if(lvl == 3)
{
g.setColor(255, 255, 0);
g.fillRect(103, 6, 60, 4);
g.setColor(255, 255, 0);
g.fillRect(103, 12, 60, 4);
g.setColor(255, 255, 0);
g.fillRect(103, 18, 60, 4);
}
while(enumeration.hasMoreElements())
{
Enemy enemy = (Enemy)enumeration.nextElement();
if(enemyMan.indexOf(enemy) == 0)
{
g.setColor(75, 176, 47);
g.fillRect(103, 6, enemy.health, 4);
} else
if(enemyMan.indexOf(enemy) == 1)
{
g.setColor(75, 176, 47);
g.fillRect(103, 12, enemy.health, 4);
} else
if(enemyMan.indexOf(enemy) == 2)
{
g.setColor(75, 176, 47);
g.fillRect(103, 18, enemy.health, 4);
}
}
}
public void resetLevel()
{
lastlevel = level;
lastscore = score;
lasthealth = me.health;
levelWeapon = weapon2;
try
{
GameOver = false;
if(level > 20)
GameOver = true;
if(me == null)
me = new Fighter((short)108, (short)176, this);
me.y = me.maxY;
me.action = 13;
me.isWeapon = false;
me.weapon = 35;
me.hit = false;
me.backAttack = false;
me.jt = 0;
me.axeJumpCtr = 0;
me.chainJumpCtr = 0;
me.Armor[0] = 127;
bonus = 0;
me.weaponPicked = false;
ptr.removeAllElements();
enemyMan.removeAllElements();
addPoints();
addEnemy();
}
catch(Exception exception)
{
System.out.println("herer" + exception);
}
}
public void restartGame()
{
try
{
GamePaused = false;
GameOver = false;
level = 1;
}
catch(Exception exception)
{
System.out.println("herer" + exception);
}
if(lvl == 127)
lvl = 1;
if(me == null)
me = new Fighter((short)108, (short)176, this);
cheatL = 0;
me.fr = 0;
me.health = 120;
me.x = 108;
me.y = me.maxY;
me.action = 13;
me.isWeapon = false;
me.hit = false;
me.backAttack = false;
me.weaponPicked = false;
me.jt = 0;
me.axeJumpCtr = 0;
me.chainJumpCtr = 0;
strypg = 0;
msglp = -30;
lag = 0L;
lightening = false;
m = 10;
p = 0;
q = 0;
search = false;
score = 0;
me.Armor[0] = 127;
weapon2 = 127;
bonus = 0;
lastlevel = 1;
lastscore = 0;
lasthealth = 120;
ptr.removeAllElements();
enemyMan.removeAllElements();
RoadArms.removeAllElements();
addPoints();
addEnemy();
}
public void restartGame(String s)
{
GamePaused = false;
if(me == null)
me = new Fighter((short)108, (short)176, this);
try
{
lvl = Byte.parseByte(s.substring(0, s.indexOf(':')));
level = Short.parseShort(s.substring(s.indexOf(':') + 1, s.indexOf('@')));
score = Integer.parseInt(s.substring(s.indexOf('@') + 1, s.indexOf('*')));
me.health = Short.parseShort(s.substring(s.indexOf('*') + 1, s.indexOf('#')));
levelWeapon = Byte.parseByte(s.substring(s.indexOf('#') + 1));
}
catch(Exception exception)
{
System.out.println("Here is an exception in reading Game settings" + exception);
}
me.health = 120;
me.x = 108;
me.y = me.maxY;
me.action = 13;
me.isWeapon = false;
me.hit = false;
me.backAttack = false;
cheatL = 0;
me.weaponPicked = false;
me.jt = 0;
me.axeJumpCtr = 0;
me.chainJumpCtr = 0;
bonus = 0;
lastlevel = level;
if(level > 4)
{
RoadArms.removeAllElements();
weapon2 = levelWeapon;
RoadArms.addElement(new Arms(weapon2, (short)270, (short)192));
}
ptr.removeAllElements();
enemyMan.removeAllElements();
addPoints();
addEnemy();
}
public void makeSound()
{
Class class1 = getClass();
try
{
p1 = Manager.createPlayer(class1.getResourceAsStream("/Punch.wav"), "audio/wav");
p1.realize();
p1.prefetch();
}
catch(MediaException mediaexception)
{
System.out.println(" throwing media exception = " + mediaexception);
mediaexception.printStackTrace();
}
catch(IOException ioexception)
{
System.out.println("1 testing sound " + ioexception);
}
catch(Exception exception)
{
System.out.println(" throwing exception = " + exception);
}
}
public void gameEffects(String s)
{
if(isSoundOn)
try
{
if(s.equals("punch") || s.equals("hit"))
p1.start();
}
catch(MediaException mediaexception)
{
System.out.println("game--effect--Media--exception = " + mediaexception);
mediaexception.printStackTrace();
}
catch(Exception exception)
{
System.out.println("game effect exception = " + exception);
exception.printStackTrace();
}
}
public void searchAnimation(Graphics g)
{
search = true;
switch(q)
{
case 0: // '\0'
g.setClip((me.x - 30) + x1, 146, 60, 60);
g.clipRect((me.x - 30) + x1, 146, 60, 60);
g.drawRegion(playerIm, 0, 0, 60, 60, 2, (me.x - 30) + x1, 146, 0x10 | 4);
q++;
break;
case 1: // '\001'
g.setClip((me.x - 30) + x1, 146, 60, 60);
g.clipRect((me.x - 30) + x1, 146, 60, 60);
g.drawRegion(playerIm, 60, 0, 60, 60, 2, (me.x - 30) + x1, 146, 0x10 | 4);
q = 0;
break;
}
g.setClip(0, 0, WIDTH, HEIGHT);
me.x += 3;
}
int WIDTH;
int HEIGHT;
int selRectPos;
GameCanvas Gc;
boolean GameStart;
boolean GameOver;
boolean GamePaused;
int score;
byte lvl;
short level;
boolean isSoundOn;
boolean isVibratorOn;
int lastscore;
short lasthealth;
short lastlevel;
Image playerIm;
Image dieIm;
Image axeIm;
Image chainIm;
Image no;
Image building;
Image wall;
Image vanish;
Image fighterHit;
Image armsIm;
Random rnd;
GameSettings gameSettings;
String temp;
short gameOverCtr;
short resetCtr;
short enemyRemoveCtr;
Fighter me;
Enemy you;
Vector RoadArms;
Vector enemyMan;
Vector ptr;
MidPlayer mp;
Player p1;
Player p2;
public static int bgWIDTH = 450;
short waitCtr;
byte State;
short cheatL;
byte weapon2;
short scorpioCtr;
short y2;
boolean vanishFlag;
long prevtime;
boolean hitting;
int index;
int bonus;
int x1;
byte levelWeapon;
byte strypg;
short msglp;
long lag;
boolean lightening;
int m;
int p;
int q;
boolean search;
}
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