📄 enemy.java
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}
if((ebackAttack || ehit && System.currentTimeMillis() % 5L == 0L) && eweaponPicked && isWeapon)
{
if(x > 50 && x <= 400)
if(face == 26)
game.RoadArms.addElement(new Arms(weapon, (short)(x - 5), (short)192));
else
game.RoadArms.addElement(new Arms(weapon, (short)(x + 5), (short)192));
eweaponPicked = false;
isWeapon = false;
game.weapon2 = weapon;
action = 13;
weapon = 35;
fr = 0;
}
if(game.enemyMan.size() == 1)
{
if(!isWeapon)
{
if((Dist > 60 || Dist >= 35) && action != 19)
{
if(System.currentTimeMillis() % 7L == 0L)
action = 16;
else
action = 14;
} else
if(Dist <= 35 && Dist >= 20 && action != 15 && action != 19)
action = 13;
if((action == 13 || action == 16) && enemyCtr % 5 == 0 && !game.me.backAttack)
action = 15;
if(jpCtr > 0 && y < emaxY && action != 19 && System.currentTimeMillis() % 3L == 0L)
{
action = 19;
fr = 0;
}
if(Dist < 11 && y >= emaxY && game.me.y == game.me.maxY)
if(face == 26)
x -= 30;
else
x += 30;
} else
if(weapon == 41 || weapon == 39)
{
if(Dist > 20 && !ebackAttack)
if(x - game.me.x < 0)
face = 27;
else
face = 26;
if(y >= emaxY)
{
echainJumpCtr = 0;
eaxeJumpCtr = 0;
}
if(delayCtr == 0 && !ehit && !ebackAttack)
{
if((Dist > 60 || Dist >= 35) && System.currentTimeMillis() % 2L == 0L)
action = 16;
if(Dist >= 20 && Dist <= 35)
action = 14;
if(Dist < 20)
if(game.me.action == 15 && System.currentTimeMillis() % 3L == 0L)
action = 17;
else
if(game.me.y >= emaxY && !game.me.backAttack)
action = 15;
}
if(action == 13)
delayCtr++;
if(Dist < 11 && y >= emaxY && game.me.y >= game.me.maxY)
if(face == 26)
x -= 40;
else
x += 40;
if(delayCtr == 12)
delayCtr = 0;
}
} else
if(!isWeapon)
{
if((Dist > 60 || Dist >= 35) && action != 19)
{
if(System.currentTimeMillis() % 7L == 0L)
action = 16;
else
action = 14;
} else
if(Dist <= 35 && Dist >= 20 && action != 15 && action != 19)
action = 13;
if((action == 13 || action == 16) && action != 15 && enemyCtr % 7 == 0 && !game.me.backAttack)
action = 15;
if(jpCtr > 0 && y < emaxY && action != 19 && System.currentTimeMillis() % 3L == 0L)
{
action = 19;
fr = 0;
}
if(Dist < 11 && y >= emaxY && game.me.y == game.me.maxY)
if(face == 26)
x -= 30;
else
x += 30;
} else
{
if(Dist > 20 && !ebackAttack)
if(x - game.me.x < 0)
face = 27;
else
face = 26;
if(y >= emaxY)
{
echainJumpCtr = 0;
eaxeJumpCtr = 0;
}
if(delayCtr == 0 && !ehit && !ebackAttack)
{
if((Dist > 60 || Dist >= 35) && System.currentTimeMillis() % 2L == 0L)
action = 16;
if(Dist >= 20 && Dist <= 35)
action = 14;
if(Dist < 20)
if(game.me.action == 15 && System.currentTimeMillis() % 3L == 0L)
action = 17;
else
if(game.me.y >= emaxY && !game.me.backAttack && action != 15)
action = 15;
}
if(action == 13)
delayCtr++;
if(Dist < 11 && y >= emaxY && game.me.y >= game.me.maxY)
if(face == 26)
x -= 40;
else
x += 40;
if(delayCtr == 12)
delayCtr = 0;
}
if(face != game.me.face)
if(Dist <= 35 && game.enemyMan.size() == 1 || Dist <= 35 && game.enemyMan.size() > 1 && game.index == game.enemyMan.indexOf(this))
{
if(game.me.weapon == 35 && game.me.action == 15 && y == game.me.y)
{
if(!isWeapon && action != 17)
{
health -= 2;
ehit = true;
game.gameEffects("punch");
game.score += 20;
}
} else
if(game.me.weapon == 34 && game.me.action == 15 && game.me.fr == 1 && Math.abs(game.me.y - y) <= 5)
{
health -= 4;
ehit = true;
game.gameEffects("hit");
game.score += 40;
} else
if(game.me.weapon == 41 && game.me.action == 15 && game.me.fr == 1 && y >= game.me.y - 5 && action != 17)
{
health -= 4;
ehit = true;
game.gameEffects("hit");
if(face == game.me.face)
ebackAttack = true;
game.score += 30;
} else
if(game.me.weapon == 39 && game.me.action == 15 && game.me.fr == 1 && y >= game.me.y - 5 && action != 17)
{
health -= 5;
ehit = true;
game.gameEffects("hit");
if(face == game.me.face)
ebackAttack = true;
game.score += 50;
}
} else
if(Dist <= 26 && game.me.weapon == 33 && y >= game.me.y - 5 && face != game.me.face)
{
ehit = true;
game.gameEffects("hit");
}
if(ehit && !ebackAttack)
ehitCtr++;
else
ehitCtr = 0;
if(ehitCtr != 0)
if(face == 26)
{
x += 10;
if(x > 400)
ehit = false;
} else
{
x -= 10;
if(x < 50)
ehit = false;
}
checkBound();
}
public void checkBound()
{
if(x < 50)
{
x = 50;
face = 27;
} else
if(x > 400)
{
x = 400;
face = 26;
}
}
public void drawEnemy(Graphics g)
{
if(!ehit)
switch(action)
{
case 18: // '\022'
default:
break;
case 13: // '\r'
drawEnemyStand(g);
break;
case 14: // '\016'
if(weapon == 41)
{
enemyChainWalk(g);
break;
}
if(weapon == 39)
enemyAxeWalk(g);
else
drawEnemyWalk(g);
break;
case 16: // '\020'
if(weapon == 41)
{
enemyChainJump(g);
break;
}
if(weapon == 39)
enemyAxeJump(g);
else
drawEnemyJump(g);
break;
case 15: // '\017'
switch(weapon)
{
case 34: // '"'
drawEnemyKick(g);
break;
case 35: // '#'
drawEnemyPunch(g);
break;
case 33: // '!'
drawEnemyKick(g);
break;
case 39: // '\''
drawAxeFight(g);
break;
case 41: // ')'
drawChainFight(g);
break;
}
break;
case 17: // '\021'
switch(weapon)
{
case 41: // ')'
drawChainFight(g);
break;
case 39: // '\''
drawAxeFight(g);
break;
}
break;
case 19: // '\023'
drawEnemySumersalt(g);
break;
}
if(game.me.health <= 0)
action = 13;
else
updateAI();
}
public void eattackedAnimation(Graphics g)
{
int i = y - 10;
if(ehit)
{
g.setClip((x - 11) + game.x1, i - 9, 22, 19);
g.clipRect((x - 11) + game.x1, i - 9, 22, 19);
g.drawImage(game.fighterHit, (((x + game.x1) - 11) + game.fighterHit.getWidth() / 2) - 22, (i - 9) + game.fighterHit.getHeight() / 2, 1 | 2);
}
g.setClip(0, 0, game.WIDTH, game.HEIGHT);
}
public void drawEnemySumersalt(Graphics g)
{
switch(face)
{
default:
break;
case 26: // '\032'
switch(fr)
{
case 4: // '\004'
case 5: // '\005'
g.setClip((x - 31) + game.x1, y - 31, 62, 62);
g.clipRect((x - 31) + game.x1, y - 31, 62, 62);
g.drawRegion(game.playerIm, 120, 60, 60, 60, 5, (x - 31) + game.x1, y - 31, 0x10 | 4);
action = 13;
break;
case 2: // '\002'
case 3: // '\003'
g.setClip((x - 31) + game.x1, y - 31, 62, 62);
g.clipRect((x - 31) + game.x1, y - 31, 62, 62);
g.drawRegion(game.playerIm, 120, 60, 60, 60, 3, (x - 31) + game.x1, y - 31, 0x10 | 4);
x -= 10;
break;
case 0: // '\0'
case 1: // '\001'
g.setClip((x - 31) + game.x1, y - 31, 62, 62);
g.clipRect((x - 31) + game.x1, y - 31, 62, 62);
g.drawRegion(game.playerIm, 120, 60, 60, 60, 6, (x - 31) + game.x1, y - 31, 0x10 | 4);
x -= 10;
break;
}
break;
case 27: // '\033'
switch(fr)
{
case 0: // '\0'
case 1: // '\001'
g.setClip((x - 31) + game.x1, y - 31, 62, 62);
g.clipRect((x - 31) + game.x1, y - 31, 62, 62);
g.drawRegion(game.playerIm, 120, 60, 60, 60, 5, (x - 31) + game.x1, y - 31, 0x10 | 4);
x += 10;
break;
case 2: // '\002'
case 3: // '\003'
g.setClip((x - 31) + game.x1, y - 31, 62, 62);
g.clipRect((x - 31) + game.x1, y - 31, 62, 62);
g.drawRegion(game.playerIm, 120, 60, 60, 60, 3, (x - 31) + game.x1, y - 31, 0x10 | 4);
x += 10;
break;
case 4: // '\004'
case 5: // '\005'
g.setClip((x - 31) + game.x1, y - 31, 62, 62);
g.clipRect((x - 31) + game.x1, y - 31, 62, 62);
g.drawRegion(game.playerIm, 120, 60, 60, 60, 6, (x - 31) + game.x1, y - 31, 0x10 | 4);
action = 13;
break;
}
break;
}
checkBound();
g.setClip(0, 0, game.WIDTH, game.HEIGHT);
}
public void drawEnemyPunch(Graphics g)
{
switch(face)
{
case 26: // '\032'
g.setClip((x - 30) + game.x1, y - 30, 60, 60);
g.clipRect((x - 30) + game.x1, y - 30, 60, 60);
g.drawImage(game.playerIm, (x + game.x1 + game.playerIm.getWidth() / 2) - 30 - 180, (y + game.playerIm.getHeight() / 2) - 30 - 60, 1 | 2);
break;
case 27: // '\033'
g.setClip((x - 30) + game.x1, y - 30, 60, 60);
g.clipRect((x - 30) + game.x1, y - 30, 60, 60);
g.drawRegion(game.playerIm, 180, 60, 60, 60, 2, (x - 30) + game.x1, y - 30, 0x10 | 4);
break;
}
g.setClip(0, 0, game.WIDTH, game.HEIGHT);
}
public void drawEnemyKick(Graphics g)
{
if(weapon == 34)
switch(face)
{
case 26: // '\032'
switch(fr)
{
case 0: // '\0'
g.setClip((x - 30) + game.x1, y - 30, 60, 60);
g.clipRect((x - 30) + game.x1, y - 30, 60, 60);
g.drawImage(game.playerIm, (x + game.x1 + game.playerIm.getWidth() / 2) - 30 - 240, (y + game.playerIm.getHeight() / 2) - 30 - 60, 1 | 2);
break;
case 1: // '\001'
g.setClip((x - 30) + game.x1, y - 30, 60, 60);
g.clipRect((x - 30) + game.x1, y - 30, 60, 60);
g.drawImage(game.playerIm, (x + game.x1 + game.playerIm.getWidth() / 2) - 30 - 300, (y + game.playerIm.getHeight() / 2) - 30 - 60, 1 | 2);
break;
}
g.setClip(0, 0, game.WIDTH, game.HEIGHT);
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