📄 wmlquaternion.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2004. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlQuaternion.h"
using namespace Wml;
template<> const Quaternion<float>
Quaternion<float>::IDENTITY(1.0f,0.0f,0.0f,0.0f);
template<> const Quaternion<float>
Quaternion<float>::ZERO(0.0f,0.0f,0.0f,0.0f);
template<> int Quaternion<float>::ms_iNext[3] = { 1, 2, 0 };
template<> const Quaternion<double>
Quaternion<double>::IDENTITY(1.0,0.0,0.0,0.0);
template<> const Quaternion<double>
Quaternion<double>::ZERO(0.0,0.0,0.0,0.0);
template<> int Quaternion<double>::ms_iNext[3] = { 1, 2, 0 };
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