📄 wmltuple.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2004. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLTUPLE_H
#define WMLTUPLE_H
#include "WmlSystem.h"
namespace Wml
{
template <int N>
class Tuple
{
public:
// construction
Tuple ();
Tuple (const Tuple& rkT);
// coordinate access
operator const int* () const;
operator int* ();
int operator[] (int i) const;
int& operator[] (int i);
// assignment
Tuple& operator= (const Tuple& rkT);
private:
int m_aiTuple[N];
};
#include "WmlTuple.inl"
}
#endif
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