📄 wmlvector.inl
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2004. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
//----------------------------------------------------------------------------
template <int N, class Real>
Vector<N,Real>::Vector ()
{
// For efficiency in construction of large arrays of vectors, the
// default constructor does not initialize the vector.
}
//----------------------------------------------------------------------------
template <int N, class Real>
Vector<N,Real>::Vector (const Real* afTuple)
{
memcpy(m_afTuple,afTuple,N*sizeof(Real));
}
//----------------------------------------------------------------------------
template <int N, class Real>
Vector<N,Real>::Vector (const Vector& rkV)
{
memcpy(m_afTuple,rkV.m_afTuple,N*sizeof(Real));
}
//----------------------------------------------------------------------------
template <int N, class Real>
Vector<N,Real>::operator const Real* () const
{
return m_afTuple;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Vector<N,Real>::operator Real* ()
{
return m_afTuple;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Real Vector<N,Real>::operator[] (int i) const
{
assert( 0 <= i && i < N );
return m_afTuple[i];
}
//----------------------------------------------------------------------------
template <int N, class Real>
Real& Vector<N,Real>::operator[] (int i)
{
assert( 0 <= i && i < N );
return m_afTuple[i];
}
//----------------------------------------------------------------------------
template <int N, class Real>
Vector<N,Real>& Vector<N,Real>::operator= (const Vector& rkV)
{
memcpy(m_afTuple,rkV.m_afTuple,N*sizeof(Real));
return *this;
}
//----------------------------------------------------------------------------
template <int N, class Real>
bool Vector<N,Real>::operator== (const Vector& rkV) const
{
return memcmp(m_afTuple,rkV.m_afTuple,N*sizeof(Real)) == 0;
}
//----------------------------------------------------------------------------
template <int N, class Real>
bool Vector<N,Real>::operator!= (const Vector& rkV) const
{
return memcmp(m_afTuple,rkV.m_afTuple,N*sizeof(Real)) != 0;
}
//----------------------------------------------------------------------------
template <int N, class Real>
int Vector<N,Real>::CompareArrays (const Vector& rkV) const
{
return memcmp(m_afTuple,rkV.m_afTuple,N*sizeof(Real));
}
//----------------------------------------------------------------------------
template <int N, class Real>
bool Vector<N,Real>::operator< (const Vector& rkV) const
{
return CompareArrays(rkV) < 0;
}
//----------------------------------------------------------------------------
template <int N, class Real>
bool Vector<N,Real>::operator<= (const Vector& rkV) const
{
return CompareArrays(rkV) <= 0;
}
//----------------------------------------------------------------------------
template <int N, class Real>
bool Vector<N,Real>::operator> (const Vector& rkV) const
{
return CompareArrays(rkV) > 0;
}
//----------------------------------------------------------------------------
template <int N, class Real>
bool Vector<N,Real>::operator>= (const Vector& rkV) const
{
return CompareArrays(rkV) >= 0;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Vector<N,Real> Vector<N,Real>::operator+ (const Vector& rkV) const
{
Vector<N,Real> kSum;
for (int i = 0; i < N; i++)
kSum.m_afTuple[i] = m_afTuple[i] + rkV.m_afTuple[i];
return kSum;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Vector<N,Real> Vector<N,Real>::operator- (const Vector& rkV) const
{
Vector<N,Real> kDiff;
for (int i = 0; i < N; i++)
kDiff.m_afTuple[i] = m_afTuple[i] - rkV.m_afTuple[i];
return kDiff;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Vector<N,Real> Vector<N,Real>::operator* (Real fScalar) const
{
Vector<N,Real> kProd;
for (int i = 0; i < N; i++)
kProd.m_afTuple[i] = fScalar*m_afTuple[i];
return kProd;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Vector<N,Real> Vector<N,Real>::operator/ (Real fScalar) const
{
Vector<N,Real> kQuot;
int i;
if ( fScalar != (Real)0.0 )
{
Real fInvScalar = ((Real)1.0)/fScalar;
for (i = 0; i < N; i++)
kQuot.m_afTuple[i] = fInvScalar*m_afTuple[i];
}
else
{
for (i = 0; i < N; i++)
kQuot.m_afTuple[i] = Math<Real>::MAX_REAL;
}
return kQuot;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Vector<N,Real> Vector<N,Real>::operator- () const
{
Vector<N,Real> kNeg;
for (int i = 0; i < N; i++)
kNeg.m_afTuple[i] = -m_afTuple[i];
return kNeg;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Vector<N,Real> operator* (Real fScalar, const Vector<N,Real>& rkV)
{
Vector<N,Real> kProd;
for (int i = 0; i < N; i++)
kProd[i] = fScalar*rkV[i];
return kProd;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Vector<N,Real>& Vector<N,Real>::operator+= (const Vector& rkV)
{
for (int i = 0; i < N; i++)
m_afTuple[i] += rkV.m_afTuple[i];
return *this;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Vector<N,Real>& Vector<N,Real>::operator-= (const Vector& rkV)
{
for (int i = 0; i < N; i++)
m_afTuple[i] -= rkV.m_afTuple[i];
return *this;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Vector<N,Real>& Vector<N,Real>::operator*= (Real fScalar)
{
for (int i = 0; i < N; i++)
m_afTuple[i] *= fScalar;
return *this;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Vector<N,Real>& Vector<N,Real>::operator/= (Real fScalar)
{
int i;
if ( fScalar != (Real)0.0 )
{
Real fInvScalar = ((Real)1.0)/fScalar;
for (i = 0; i < N; i++)
m_afTuple[i] *= fInvScalar;
}
else
{
for (i = 0; i < N; i++)
m_afTuple[i] = Math<Real>::MAX_REAL;
}
return *this;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Real Vector<N,Real>::Length () const
{
Real fSqrLen = (Real)0.0;
for (int i = 0; i < N; i++)
fSqrLen += m_afTuple[i]*m_afTuple[i];
return Math<Real>::Sqrt(fSqrLen);
}
//----------------------------------------------------------------------------
template <int N, class Real>
Real Vector<N,Real>::SquaredLength () const
{
Real fSqrLen = (Real)0.0;
for (int i = 0; i < N; i++)
fSqrLen += m_afTuple[i]*m_afTuple[i];
return fSqrLen;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Real Vector<N,Real>::Dot (const Vector& rkV) const
{
Real fDot = (Real)0.0;
for (int i = 0; i < N; i++)
fDot += m_afTuple[i]*rkV.m_afTuple[i];
return fDot;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Real Vector<N,Real>::Normalize ()
{
Real fLength = Length();
int i;
if ( fLength > Math<Real>::EPSILON )
{
Real fInvLength = ((Real)1.0)/fLength;
for (i = 0; i < N; i++)
m_afTuple[i] *= fInvLength;
}
else
{
fLength = (Real)0.0;
for (i = 0; i < N; i++)
m_afTuple[i] = (Real)0.0;
}
return fLength;
}
//----------------------------------------------------------------------------
template <int N, class Real>
void Vector<N,Real>::EpsilonCorrect(const Vector& v)
{
int i;
for(i=0; i<N; i++){
if(fabs(m_afTuple[i])>=Math<Real>::EPSILON)
break;
}
if(i>=N)
*this=v;
}
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