📄 wmlpoint4.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2004. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlPoint4.h"
using namespace Wml;
template<> const Point4<float> Point4<float>::ZERO(0.0f,0.0f,0.0f,0.0f);
template<> const Point4<double> Point4<double>::ZERO(0.0,0.0,0.0,0.0);
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