📄 wmlvector.h
字号:
// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2004. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLVECTOR_H
#define WMLVECTOR_H
#include "WmlMath.h"
namespace Wml
{
template <int N, class Real>
class Vector
{
public:
// construction
Vector ();
Vector (const Real* afTuple);
Vector (const Vector& rkV);
// coordinate access
operator const Real* () const;
operator Real* ();
Real operator[] (int i) const;
Real& operator[] (int i);
// assignment
Vector& operator= (const Vector& rkV);
// comparison
bool operator== (const Vector& rkV) const;
bool operator!= (const Vector& rkV) const;
bool operator< (const Vector& rkV) const;
bool operator<= (const Vector& rkV) const;
bool operator> (const Vector& rkV) const;
bool operator>= (const Vector& rkV) const;
// arithmetic operations
Vector operator+ (const Vector& rkV) const;
Vector operator- (const Vector& rkV) const;
Vector operator* (Real fScalar) const;
Vector operator/ (Real fScalar) const;
Vector operator- () const;
// arithmetic updates
Vector& operator+= (const Vector& rkV);
Vector& operator-= (const Vector& rkV);
Vector& operator*= (Real fScalar);
Vector& operator/= (Real fScalar);
// vector operations
Real Length () const;
Real SquaredLength () const;
Real Dot (const Vector& rkV) const;
Real Normalize ();
void EpsilonCorrect(const Vector& v);//!< if the vector is almost equal to the origin substitute it with v
protected:
// support for comparisons
int CompareArrays (const Vector& rkV) const;
Real m_afTuple[N];
};
template <int N, class Real>
Vector<N,Real> operator* (Real fScalar, const Vector<N,Real>& rkV);
#include "WmlVector.inl"
}
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -