📄 wmlodesolver.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2004. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLODESOLVER_H
#define WMLODESOLVER_H
#include "WmlSystem.h"
namespace Wml
{
template <class Real>
class WML_ITEM OdeSolver
{
public:
// abstract base class
virtual ~OdeSolver ();
// The system is dx/dt = F(t,x). The dimension of x is passed to the
// constructor of OdeSolver.
typedef void (*Function)(
Real, // t
const Real*, // x
void*, // user-specified data
Real*); // F(t,x)
virtual void Update (Real fTIn, Real* afXIn, Real& rfTOut,
Real* afXOut) = 0;
virtual void SetStepSize (Real fStep) = 0;
Real GetStepSize () const;
void SetData (void* pvData);
void* GetData () const;
protected:
OdeSolver (int iDim, Real fStep, Function oFunction, void* pvData = NULL);
int m_iDim;
Real m_fStep;
Function m_oFunction;
void* m_pvData;
Real* m_afFValue;
};
typedef OdeSolver<float> OdeSolverf;
typedef OdeSolver<double> OdeSolverd;
}
#endif
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