📄 wmlintegrate1.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2004. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLINTEGRATE1_H
#define WMLINTEGRATE1_H
#include "WmlSystem.h"
namespace Wml
{
template <class Real> class Integrate1InitTerm;
template <class Real>
class WML_ITEM Integrate1
{
public:
// last parameter is for user-defined data
typedef Real (*Function)(Real,void*);
// Romberg integration
static void SetOrder (int iOrder);
static int GetOrder ();
static Real RombergIntegral (Real fA, Real fB, Function oF,
void* pvUserData = 0);
// Gaussian quadrature
static Real GaussianQuadrature (Real fA, Real fB, Function oF,
void* pvUserData = 0);
protected:
// parameters for Romberg integration
static int ms_iOrder;
static Real* ms_apfRom[2];
// pre-main initialization and post-main termination
static void Initialize ();
static void Terminate ();
friend class Integrate1InitTerm<Real>;
};
typedef Integrate1<float> Integrate1f;
typedef Integrate1<double> Integrate1d;
}
#endif
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