📄 wmlmatrix.inl
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2004. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
//----------------------------------------------------------------------------
template <int N, class Real>
Matrix<N,Real>::Matrix ()
{
// the matrix is uninitialized
}
//----------------------------------------------------------------------------
template <int N, class Real>
Matrix<N,Real>::Matrix (bool bZero)
{
memset(m_afEntry,0,N*N*sizeof(Real));
if ( !bZero )
{
for (int i = 0; i < N; i++)
m_afEntry[I(i,i)] = (Real)1.0;
}
}
//----------------------------------------------------------------------------
template <int N, class Real>
Matrix<N,Real>::Matrix (const Matrix& rkM)
{
memcpy(m_afEntry,rkM.m_afEntry,N*N*sizeof(Real));
}
//----------------------------------------------------------------------------
template <int N, class Real>
void Matrix<N,Real>::MakeZero ()
{
memset(m_afEntry,0,N*N*sizeof(Real));
}
//----------------------------------------------------------------------------
template <int N, class Real>
void Matrix<N,Real>::MakeIdentity ()
{
memset(m_afEntry,0,N*N*sizeof(Real));
for (int i = 0; i < N; i++)
m_afEntry[I(i,i)] = (Real)1.0;
}
//----------------------------------------------------------------------------
template <int N, class Real>
void Matrix<N,Real>::MakeDiagonal (const Real* afDiag)
{
memset(m_afEntry,0,N*N*sizeof(Real));
for (int i = 0; i < N; i++)
m_afEntry[I(i,i)] = afDiag[i];
}
//----------------------------------------------------------------------------
template <int N, class Real>
Matrix<N,Real>::operator const Real* () const
{
return m_afEntry;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Matrix<N,Real>::operator Real* ()
{
return m_afEntry;
}
//----------------------------------------------------------------------------
template <int N, class Real>
const Real* Matrix<N,Real>::operator[] (int iRow) const
{
assert( 0 <= iRow && iRow < N );
return &m_afEntry[N*iRow];
}
//----------------------------------------------------------------------------
template <int N, class Real>
Real* Matrix<N,Real>::operator[] (int iRow)
{
assert( 0 <= iRow && iRow < N );
return &m_afEntry[N*iRow];
}
//----------------------------------------------------------------------------
template <int N, class Real>
Real Matrix<N,Real>::operator() (int iRow, int iCol) const
{
return m_afEntry[I(iRow,iCol)];
}
//----------------------------------------------------------------------------
template <int N, class Real>
Real& Matrix<N,Real>::operator() (int iRow, int iCol)
{
return m_afEntry[I(iRow,iCol)];
}
//----------------------------------------------------------------------------
template <int N, class Real>
void Matrix<N,Real>::SetRow (int iRow, const Vector<N,Real>& rkV)
{
assert( 0 <= iRow && iRow < N );
for (int iCol = 0, i = N*iRow; iCol < N; iCol++, i++)
m_afEntry[i] = rkV[iCol];
}
//----------------------------------------------------------------------------
template <int N, class Real>
Vector<N,Real> Matrix<N,Real>::GetRow (int iRow) const
{
assert( 0 <= iRow && iRow < N );
Vector<N,Real> kV;
for (int iCol = 0, i = N*iRow; iCol < N; iCol++, i++)
kV[iCol] = m_afEntry[i];
return kV;
}
//----------------------------------------------------------------------------
template <int N, class Real>
void Matrix<N,Real>::SetColumn (int iCol, const Vector<N,Real>& rkV)
{
assert( 0 <= iCol && iCol < N );
for (int iRow = 0, i = iCol; iRow < N; iRow++, i += N)
m_afEntry[i] = rkV[iRow];
}
//----------------------------------------------------------------------------
template <int N, class Real>
Vector<N,Real> Matrix<N,Real>::GetColumn (int iCol) const
{
assert( 0 <= iCol && iCol < N );
Vector<N,Real> kV;
for (int iRow = 0, i = iCol; iRow < N; iRow++, i += N)
kV[iRow] = m_afEntry[i];
return kV;
}
//----------------------------------------------------------------------------
template <int N, class Real>
void Matrix<N,Real>::GetColumnMajor (Real* afCMajor) const
{
for (int iRow = 0, i = 0; iRow < N; iRow++)
{
for (int iCol = 0; iCol < N; iCol++)
afCMajor[i++] = m_afEntry[I(iCol,iRow)];
}
}
//----------------------------------------------------------------------------
template <int N, class Real>
Matrix<N,Real>& Matrix<N,Real>::operator= (const Matrix& rkM)
{
memcpy(m_afEntry,rkM.m_afEntry,N*N*sizeof(Real));
return *this;
}
//----------------------------------------------------------------------------
template <int N, class Real>
bool Matrix<N,Real>::operator== (const Matrix& rkM) const
{
return memcmp(m_afEntry,rkM.m_afEntry,N*N*sizeof(Real)) == 0;
}
//----------------------------------------------------------------------------
template <int N, class Real>
bool Matrix<N,Real>::operator!= (const Matrix& rkM) const
{
return memcmp(m_afEntry,rkM.m_afEntry,N*N*sizeof(Real)) != 0;
}
//----------------------------------------------------------------------------
template <int N, class Real>
int Matrix<N,Real>::CompareArrays (const Matrix& rkM) const
{
return memcmp(m_afEntry,rkM.m_afEntry,N*N*sizeof(Real));
}
//----------------------------------------------------------------------------
template <int N, class Real>
bool Matrix<N,Real>::operator< (const Matrix& rkM) const
{
return CompareArrays(rkM) < 0;
}
//----------------------------------------------------------------------------
template <int N, class Real>
bool Matrix<N,Real>::operator<= (const Matrix& rkM) const
{
return CompareArrays(rkM) <= 0;
}
//----------------------------------------------------------------------------
template <int N, class Real>
bool Matrix<N,Real>::operator> (const Matrix& rkM) const
{
return CompareArrays(rkM) > 0;
}
//----------------------------------------------------------------------------
template <int N, class Real>
bool Matrix<N,Real>::operator>= (const Matrix& rkM) const
{
return CompareArrays(rkM) >= 0;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Matrix<N,Real> Matrix<N,Real>::operator+ (const Matrix& rkM) const
{
Matrix<N,Real> kSum;
for (int i = 0; i < N*N; i++)
kSum.m_afEntry[i] = m_afEntry[i] + rkM.m_afEntry[i];
return kSum;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Matrix<N,Real> Matrix<N,Real>::operator- (const Matrix& rkM) const
{
Matrix<N,Real> kDiff;
for (int i = 0; i < N*N; i++)
kDiff.m_afEntry[i] = m_afEntry[i] - rkM.m_afEntry[i];
return kDiff;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Matrix<N,Real> Matrix<N,Real>::operator* (const Matrix& rkM) const
{
Matrix<N,Real> kProd;
for (int iRow = 0; iRow < N; iRow++)
{
for (int iCol = 0; iCol < N; iCol++)
{
int i = I(iRow,iCol);
kProd.m_afEntry[i] = (Real)0.0f;
for (int iMid = 0; iMid < N; iMid++)
{
kProd.m_afEntry[i] +=
m_afEntry[I(iRow,iMid)]*rkM.m_afEntry[I(iMid,iCol)];
}
}
}
return kProd;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Matrix<N,Real> Matrix<N,Real>::operator* (Real fScalar) const
{
Matrix<N,Real> kProd;
for (int i = 0; i < N*N; i++)
kProd.m_afEntry[i] = fScalar*m_afEntry[i];
return kProd;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Matrix<N,Real> Matrix<N,Real>::operator/ (Real fScalar) const
{
Matrix<N,Real> kQuot;
int i;
if ( fScalar != (Real)0.0 )
{
Real fInvScalar = ((Real)1.0)/fScalar;
for (i = 0; i < N*N; i++)
kQuot.m_afEntry[i] = fInvScalar*m_afEntry[i];
}
else
{
for (i = 0; i < N*N; i++)
kQuot.m_afEntry[i] = Math<Real>::MAX_REAL;
}
return kQuot;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Matrix<N,Real> Matrix<N,Real>::operator- () const
{
Matrix<N,Real> kNeg;
for (int i = 0; i < N*N; i++)
kNeg.m_afEntry[i] = -m_afEntry[i];
return kNeg;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Matrix<N,Real> operator* (Real fScalar, const Matrix<N,Real>& rkM)
{
Matrix<N,Real> kProd;
const Real* afMEntry = rkM;
Real* afPEntry = kProd;
for (int i = 0; i < N*N; i++)
afPEntry[i] = fScalar*afMEntry[i];
return kProd;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Matrix<N,Real>& Matrix<N,Real>::operator+= (const Matrix& rkM)
{
for (int i = 0; i < N*N; i++)
m_afEntry[i] += rkM.m_afEntry[i];
return *this;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Matrix<N,Real>& Matrix<N,Real>::operator-= (const Matrix& rkM)
{
for (int i = 0; i < N*N; i++)
m_afEntry[i] -= rkM.m_afEntry[i];
return *this;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Matrix<N,Real>& Matrix<N,Real>::operator*= (Real fScalar)
{
for (int i = 0; i < N*N; i++)
m_afEntry[i] *= fScalar;
return *this;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Matrix<N,Real>& Matrix<N,Real>::operator/= (Real fScalar)
{
int i;
if ( fScalar != (Real)0.0 )
{
Real fInvScalar = ((Real)1.0)/fScalar;
for (i = 0; i < N*N; i++)
m_afEntry[i] *= fInvScalar;
}
else
{
for (i = 0; i < N*N; i++)
m_afEntry[i] = Math<Real>::MAX_REAL;
}
return *this;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Matrix<N,Real> Matrix<N,Real>::Transpose () const
{
Matrix<N,Real> kTranspose;
for (int iRow = 0; iRow < N; iRow++)
{
for (int iCol = 0; iCol < N; iCol++)
kTranspose.m_afEntry[I(iRow,iCol)] = m_afEntry[I(iCol,iRow)];
}
return kTranspose;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Matrix<N,Real> Matrix<N,Real>::TransposeTimes (const Matrix& rkM) const
{
// P = A^T*B, P[r][c] = sum_m A[m][r]*B[m][c]
Matrix<N,Real> kProd;
for (int iRow = 0; iRow < N; iRow++)
{
for (int iCol = 0; iCol < N; iCol++)
{
int i = I(iRow,iCol);
kProd.m_afEntry[i] = (Real)0.0;
for (int iMid = 0; iMid < N; iMid++)
{
kProd.m_afEntry[i] +=
m_afEntry[I(iMid,iRow)]*rkM.m_afEntry[I(iMid,iCol)];
}
}
}
return kProd;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Matrix<N,Real> Matrix<N,Real>::TimesTranspose (const Matrix& rkM) const
{
// P = A*B^T, P[r][c] = sum_m A[r][m]*B[c][m]
Matrix<N,Real> kProd;
for (int iRow = 0; iRow < N; iRow++)
{
for (int iCol = 0; iCol < N; iCol++)
{
int i = I(iRow,iCol);
kProd.m_afEntry[i] = (Real)0.0;
for (int iMid = 0; iMid < N; iMid++)
{
kProd.m_afEntry[i] +=
m_afEntry[I(iRow,iMid)]*rkM.m_afEntry[I(iCol,iRow)];
}
}
}
return kProd;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Vector<N,Real> Matrix<N,Real>::operator* (const Vector<N,Real>& rkV) const
{
Vector<N,Real> kProd;
for (int iRow = 0; iRow < N; iRow++)
{
kProd[iRow] = (Real)0.0;
for (int iCol = 0; iCol < N; iCol++)
kProd[iRow] += m_afEntry[I(iRow,iCol)]*rkV[iCol];
}
return kProd;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Vector<N,Real> operator* (const Vector<N,Real>& rkV,
const Matrix<N,Real>& rkM)
{
Vector<N,Real> kProd;
const Real* afMEntry = rkM;
Real* afPEntry = kProd;
for (int iCol = 0; iCol < N; iCol++)
{
afPEntry[iCol] = (Real)0.0;
for (int iRow = 0; iRow < N; iRow++)
afPEntry[iCol] += rkV[iRow]*afMEntry[iCol + N*iRow];
}
return kProd;
}
//----------------------------------------------------------------------------
template <int N, class Real>
Real Matrix<N,Real>::QForm (const Vector<N,Real>& rkU,
const Vector<N,Real>& rkV) const
{
return rkU.Dot((*this)*rkV);
}
//----------------------------------------------------------------------------
template <int N, class Real>
int Matrix<N,Real>::I (int iRow, int iCol)
{
assert( 0 <= iRow && iRow < N && 0 <= iCol && iCol < N );
return iCol + N*iRow;
}
//----------------------------------------------------------------------------
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