📄 wmlsystem.mcr
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2004. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLSYSTEM_MCR
#define WMLSYSTEM_MCR
// Fast conversion from a IEEE 32-bit floating point number F in [0,1] to a
// a 32-bit integer I in [0,2^L-1].
//
// fFloat = F
// iLog = L
// iInt = I
#define WmlScaledFloatToInt(fFloat,iLog,iInt)\
{ \
int iShift = 150 - iLog - ((*(int*)(&fFloat) >> 23) & 0xFF); \
if ( iShift < 24 ) \
{ \
iInt = ((*(int*)(&fFloat) & 0x007FFFFF) | \
0x00800000) >> iShift; \
if ( iInt == (1 << iLog) ) \
{ \
iInt--; \
} \
} \
else \
{ \
iInt = 0; \
} \
}
#endif
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