📄 wmlbisect2.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2004. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLBISECT2_H
#define WMLBISECT2_H
#include "WmlSystem.h"
namespace Wml
{
template <class Real>
class WML_ITEM Bisect2
{
public:
typedef Real (*Function)(Real,Real);
Bisect2 (Function oF, Function oG, int iMaxLevel, Real fTolerance);
bool Bisect (Real fX0, Real fY0, Real fX1, Real fY1, Real& rfXRoot,
Real& rfYRoot);
private:
class WML_ITEM BisectNode
{
public:
Real m_fX, m_fY, m_fF, m_fG;
BisectNode* m_pkXNext;
BisectNode* m_pkYNext;
};
// input data and functions
Function m_oF, m_oG;
int m_iLevel, m_iMaxLevel;
Real m_fTolerance;
Real m_fXRoot, m_fYRoot;
// fixed storage to avoid stack depletion during recursion
Real m_fX0, m_fXm, m_fX1, m_fY0, m_fYm, m_fY1;
Real m_fF00, m_fF10, m_fF01, m_fF11, m_fF0m, m_fF1m, m_fFm0, m_fFm1;
Real m_fFmm, m_fG00, m_fG10, m_fG01, m_fG11, m_fG0m, m_fG1m, m_fGm0;
Real m_fGm1, m_fGmm;
int m_iNetSign;
BisectNode* m_pkTemp;
// the graph and recursion routine for building it
BisectNode* m_pkGraph;
bool BisectRecurse (BisectNode* pkN00);
};
typedef Bisect2<float> Bisect2f;
typedef Bisect2<double> Bisect2d;
}
#endif
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