📄 wmlpoint2.h
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2004. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#ifndef WMLPOINT2_H
#define WMLPOINT2_H
#include "WmlPoint.h"
namespace Wml
{
template <class Real>
class Point2 : public Point<2,Real>
{
public:
// construction
Point2 ();
Point2 (Real fX, Real fY);
Point2 (const Point2& rkP);
Point2 (const Point<2,Real>& rkP);
// member access
Real X () const;
Real& X ();
Real Y () const;
Real& Y ();
// special point
WML_ITEM static const Point2 ZERO;
protected:
using Point<2,Real>::m_afTuple;
};
#include "WmlPoint2.inl"
typedef Point2<float> Point2f;
typedef Point2<double> Point2d;
}
#endif
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