📄 wmlodeeuler.cpp
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// Magic Software, Inc.
// http://www.magic-software.com
// http://www.wild-magic.com
// Copyright (c) 2004. All Rights Reserved
//
// The Wild Magic Library (WML) source code is supplied under the terms of
// the license agreement http://www.magic-software.com/License/WildMagic.pdf
// and may not be copied or disclosed except in accordance with the terms of
// that agreement.
#include "WmlOdeEuler.h"
using namespace Wml;
//----------------------------------------------------------------------------
template <class Real>
OdeEuler<Real>::OdeEuler (int iDim, Real fStep,
typename OdeSolver<Real>::Function oFunction, void* pvData)
:
OdeSolver<Real>(iDim,fStep,oFunction,pvData)
{
}
//----------------------------------------------------------------------------
template <class Real>
OdeEuler<Real>::~OdeEuler ()
{
}
//----------------------------------------------------------------------------
template <class Real>
void OdeEuler<Real>::Update (Real fTIn, Real* afXIn, Real& rfTOut,
Real* afXOut)
{
m_oFunction(fTIn,afXIn,m_pvData,m_afFValue);
for (int i = 0; i < m_iDim; i++)
afXOut[i] = afXIn[i] + m_fStep*m_afFValue[i];
rfTOut = fTIn + m_fStep;
}
//----------------------------------------------------------------------------
template <class Real>
void OdeEuler<Real>::SetStepSize (Real fStep)
{
m_fStep = fStep;
}
//----------------------------------------------------------------------------
//----------------------------------------------------------------------------
// explicit instantiation
//----------------------------------------------------------------------------
namespace Wml
{
template class WML_ITEM OdeEuler<float>;
template class WML_ITEM OdeEuler<double>;
}
//----------------------------------------------------------------------------
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