📄 producerthread.h
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#if !defined(AFX_PRODUCERTHREAD_H__A84434FC_2422_49A6_B1CB_726089A89D30__INCLUDED_)
#define AFX_PRODUCERTHREAD_H__A84434FC_2422_49A6_B1CB_726089A89D30__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ProducerThread.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CProducerThread thread
//##ModelId=48595303035F
class CProducerThread : public CWinThread
{
DECLARE_DYNCREATE(CProducerThread)
protected:
//##ModelId=48595303036C
CProducerThread(); // protected constructor used by dynamic creation
// Attributes
public:
//##ModelId=48595303036D
CProducerThread(void *pParent,CString name);
//##ModelId=48595303037A
void* m_Parent;
//##ModelId=48595303037B
CString m_name;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CProducerThread)
public:
//##ModelId=48595303037C
virtual BOOL InitInstance();
//##ModelId=48595303037E
virtual int ExitInstance();
//##ModelId=485953030380
virtual int Run();
//}}AFX_VIRTUAL
// Implementation
protected:
//##ModelId=48595303038B
virtual ~CProducerThread();
// Generated message map functions
//{{AFX_MSG(CProducerThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PRODUCERTHREAD_H__A84434FC_2422_49A6_B1CB_726089A89D30__INCLUDED_)
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