agsm2.cpp

来自「agsm a gsm sim manager for browsing, man」· C++ 代码 · 共 107 行

CPP
107
字号
// agsm2.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "agsm2.h"
#include "agsm2Dlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAgsm2App

BEGIN_MESSAGE_MAP(CAgsm2App, CWinApp)
	//{{AFX_MSG_MAP(CAgsm2App)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CAgsm2App construction

CAgsm2App::CAgsm2App()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CAgsm2App object

CAgsm2App theApp;

/////////////////////////////////////////////////////////////////////////////
// CAgsm2App initialization

BOOL CAgsm2App::InitInstance()
{
	AfxEnableControlContainer();
	AfxInitRichEdit();
	if (::CoInitialize(NULL) != S_OK)
	{
		AfxMessageBox("Unable to initialize OLE libraries!");
		return FALSE;
	}
	LANGID lang = GetSystemDefaultLangID();
	if(lang == 0x0804)//Chinese 
	{
		// Load the debug version of the localized resources.
		m_hInstResDLL = LoadLibrary("ResourceDll_zh.dll");
	}else
	{
		m_hInstResDLL = LoadLibrary("ResourceDll_en.dll");
	}
	ASSERT( m_hInstResDLL != NULL ); 
	if(m_hInstResDLL == NULL)
	{
		if(lang == 0x0804)
			AfxMessageBox(_T("找不到资源文件 ResourceDll_zh.dll"));
		else
			AfxMessageBox(_T("Can't found resource file ResourceDll_en.dll"));
		return FALSE;
	}
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CAgsm2Dlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

int CAgsm2App::ExitInstance() 
{
	// TODO: Add your specialized code here and/or call the base class
	if(m_hInstResDLL)
		FreeLibrary(m_hInstResDLL);
	::CoUninitialize();
	return CWinApp::ExitInstance();
}

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?