scpropertypage.h

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#if !defined(AFX_SCPROPERTYPAGE_H__E8B1F06C_B384_447D_86D4_524495FCD206__INCLUDED_)
#define AFX_SCPROPERTYPAGE_H__E8B1F06C_B384_447D_86D4_524495FCD206__INCLUDED_

#include "ScListCtrl.h"	// Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ScPropertyPage.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CScPropertyPage dialog

class CScPropertyPage : public CPropertyPage
{
	DECLARE_DYNCREATE(CScPropertyPage)
	CScPropertyPage();
	~CScPropertyPage();
// Construction
public:
	virtual void WriteRecord(int n=-1);
	virtual void ReadRecord(int n=-1);
	virtual CScListCtrl* GetListCtrl();
// Dialog Data
	//{{AFX_DATA(CScPropertyPage)
	enum { IDD = -1 };
		// NOTE - ClassWizard will add data members here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_DATA


// Overrides
	// ClassWizard generate virtual function overrides
	//{{AFX_VIRTUAL(CScPropertyPage)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	CScPropertyPage( UINT nIDTemplate);
	CScPropertyPage( UINT nIDTemplate,UINT nIDCaption);
	// Generated message map functions
	//{{AFX_MSG(CScPropertyPage)
		// NOTE: the ClassWizard will add member functions here
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()

};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SCPROPERTYPAGE_H__E8B1F06C_B384_447D_86D4_524495FCD206__INCLUDED_)

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