📄 scpropertypage.h
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#if !defined(AFX_SCPROPERTYPAGE_H__E8B1F06C_B384_447D_86D4_524495FCD206__INCLUDED_)
#define AFX_SCPROPERTYPAGE_H__E8B1F06C_B384_447D_86D4_524495FCD206__INCLUDED_
#include "ScListCtrl.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ScPropertyPage.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CScPropertyPage dialog
class CScPropertyPage : public CPropertyPage
{
DECLARE_DYNCREATE(CScPropertyPage)
CScPropertyPage();
~CScPropertyPage();
// Construction
public:
virtual void WriteRecord(int n=-1);
virtual void ReadRecord(int n=-1);
virtual CScListCtrl* GetListCtrl();
// Dialog Data
//{{AFX_DATA(CScPropertyPage)
enum { IDD = -1 };
// NOTE - ClassWizard will add data members here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CScPropertyPage)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
CScPropertyPage( UINT nIDTemplate);
CScPropertyPage( UINT nIDTemplate,UINT nIDCaption);
// Generated message map functions
//{{AFX_MSG(CScPropertyPage)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SCPROPERTYPAGE_H__E8B1F06C_B384_447D_86D4_524495FCD206__INCLUDED_)
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