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📄 geometry.h

📁 3D仿真组实物机器人环境下的机器人模型的设计工具。可以查看和修改现有模型的详细参数
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/***********************************************************************************                            In the name of Almighty                            **                                                                               **            Geometry.h : Robocup 3D Soccer Simulation Team Zigorat             **                     (This team was previously named Gcyrus)                   **                                                                               **  Date: 03/20/2007                                                             **  Author: Mahdi Hamdarsi                                                       **  Comments: class declarations of different geometry classes                   **            Some materials of this files are owned & copyrighted by Jelle Kok  **                                                                               ***********************************************************************************//*Copyright (c) 2000-2003, Jelle Kok, University of AmsterdamAll rights reserved.Redistribution and use in source and binary forms, with or withoutmodification, are permitted provided that the following conditions are met:1. Redistributions of source code must retain the above copyright notice, thislist of conditions and the following disclaimer.2. Redistributions in binary form must reproduce the above copyright notice,this list of conditions and the following disclaimer in the documentationand/or other materials provided with the distribution.3. Neither the name of the University of Amsterdam nor the names of itscontributors may be used to endorse or promote products derived from thissoftware without specific prior written permission.THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THEIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AREDISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLEFOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIALDAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS ORSERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVERCAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USEOF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.*//*! \file Geometry.h<pre><b>File:</b>          Geomtery.h<b>Project:</b>       Robocup Soccer Simulation Team: Zigorat<b>Authors:</b>       Mahdi Hamdarsi<b>Created:</b>       03/20/2007<b>Last Revision:</b> $ID$<b>Contents:</b>      class declarations of different geometry classes<hr size=2><h2><b>Changes</b></h2><b>Date</b>             <b>Author</b>          <b>Comment</b>03/20/2007       Mahdi           Initial version created</pre>*/#ifndef _GEOMETRY_#define _GEOMETRY_#include <math.h>       // needed for M_PI constant#include <string>       // needed for string#include <iostream>using namespace std;typedef double AngRad;  /*!< Type definition for angles in degrees. */typedef double AngDeg;  /*!< Type definition for angles in radians. */#define EPSILON 0.0001  /*!< Value used for floating point equality tests. */// auxiliary numeric functions for determining the// maximum and minimum of two given double values and the sign of a valuedouble max     ( double d1, double d2 );double min     ( double d1, double d2 );int    sign    ( double d1            );// auxiliary goniometric functions which enable you to// specify angles in degrees rather than in radiansAngDeg Rad2Deg ( AngRad x             );AngRad Deg2Rad ( AngDeg x             );double cosDeg  ( AngDeg x             );double sinDeg  ( AngDeg x             );double tanDeg  ( AngDeg x             );AngDeg atanDeg ( double x             );double atan2Deg( double x,  double y  );AngDeg acosDeg ( double x             );AngDeg asinDeg ( double x             );// various goniometric functionsbool   isAngInInterval     ( AngDeg ang,    AngDeg angMin,    AngDeg angMax );AngDeg getBisectorTwoAngles( AngDeg angMin, AngDeg angMax );const double UnknownDoubleValue = NAN;/*! CoordSystem is an enumeration of the different specified    coordinate systems.  The two possibilities are CARTESIAN or    POLAR. These values are for instance used in the initializing a    VecPosition. The CoordSystem indicates whether the supplied    arguments represent the position in cartesian or in polar    coordinates. */enum CoordSystemT {  CARTESIAN,  POLAR};/*****************************************************************************//********************   CLASS VECPOSITION   **********************************//*****************************************************************************//*! This class contains an x- and y-coordinate of a position (x,y) as    member data and methods which operate on this position. The    standard arithmetic operators are overloaded and can thus be    applied to positions (x,y). It is also possible to represent a    position in polar coordinates (r,phi), since the class contains a    method to convert these into cartesian coordinates (x,y). */class VecPosition{  // private member dataprivate:  double m_x;   /*!< x-coordinate of this position */  double m_y;   /*!< y-coordinate of this position */  double m_z;   /*!< z-coordinate of this position */  // public methodspublic:  // constructor for VecPosition class  VecPosition                               ( double            vx = 0,                                              double            vy = 0,                                              double            vz = 0,                                              CoordSystemT      cs =CARTESIAN);  // overloaded arithmetic operators  VecPosition        operator -             (                                );  VecPosition        operator +             ( const double      &d           );  VecPosition        operator +             ( const VecPosition &p           );  VecPosition        operator -             ( const double      &d           );  VecPosition        operator -             ( const VecPosition &p           );  VecPosition        operator *             ( const double      &d           );  VecPosition        operator *             ( const VecPosition &p           );  VecPosition        operator /             ( const double      &d           );  VecPosition        operator /             ( const VecPosition &p           );  void               operator =             ( const double      &d           );  void               operator +=            ( const VecPosition &p           );  void               operator +=            ( const double      &d           );  void               operator -=            ( const VecPosition &p           );  void               operator -=            ( const double      &d           );  void               operator *=            ( const VecPosition &p           );  void               operator *=            ( const double      &d           );  void               operator /=            ( const VecPosition &p           );  void               operator /=            ( const double      &d           );  bool               operator !=            ( const VecPosition &p           ) const;  bool               operator !=            ( const double      &d           ) const;  bool               operator ==            ( const VecPosition &p           ) const;  bool               operator ==            ( const double      &d           ) const;  // methods for producing output  friend ostream&    operator <<            ( ostream           &os,                                              VecPosition       p            );  void               show                   ( CoordSystemT      cs =CARTESIAN);  string             str                    ( CoordSystemT      cs =CARTESIAN);  // set- and get methods for private member variables  bool               setX                   ( double            dX           );  double             getX                   (                          ) const;  bool               setY                   ( double            dY           );  double             getY                   (                          ) const;  bool               setZ                   ( double            dZ           );  double             getZ                   (                          ) const;  // set- and get methods for derived position information  void               setVecPosition         ( double            dX = 0,                                              double            dY = 0,                                              double            dZ = 0,                                              CoordSystemT      cs =CARTESIAN);  double             getDistanceTo          ( const VecPosition p            );  VecPosition        setMagnitude           ( double            d            );  double             getMagnitude           (                                ) const;  AngDeg             getDirection           (                                ) const;  AngDeg             getTheta               (                                ) const;  AngDeg             getPhi                 (                                ) const;  // comparison methods for positions  bool               isInFrontOf            ( const VecPosition &p           );  bool               isInFrontOf            ( const double      &d           );  bool               isBehindOf             ( const VecPosition &p           );  bool               isBehindOf             ( const double      &d           );  bool               isLeftOf               ( const VecPosition &p           );  bool               isLeftOf               ( const double      &d           );  bool               isRightOf              ( const VecPosition &p           );  bool               isRightOf              ( const double      &d           );  bool               isUpOf                 ( const VecPosition &p           );  bool               isUpOf                 ( const double      &d           );  bool               isDownOf               ( const VecPosition &p           );  bool               isDownOf               ( const double      &d           );  bool               isBetweenX             ( const VecPosition &p1,                                              const VecPosition &p2          );  bool               isBetweenX             ( const double      &d1,                                              const double      &d2          );  bool               isBetweenY             ( const VecPosition &p1,                                              const VecPosition &p2          );  bool               isBetweenY             ( const double      &d1,                                              const double      &d2          );  bool               isBetweenZ             ( const VecPosition &p1,                                              const VecPosition &p2          );

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