📄 geometry.h
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/*********************************************************************************** In the name of Almighty ** ** Geometry.h : Robocup 3D Soccer Simulation Team Zigorat ** (This team was previously named Gcyrus) ** ** Date: 03/20/2007 ** Author: Mahdi Hamdarsi ** Comments: class declarations of different geometry classes ** Some materials of this files are owned & copyrighted by Jelle Kok ** ***********************************************************************************//*Copyright (c) 2000-2003, Jelle Kok, University of AmsterdamAll rights reserved.Redistribution and use in source and binary forms, with or withoutmodification, are permitted provided that the following conditions are met:1. Redistributions of source code must retain the above copyright notice, thislist of conditions and the following disclaimer.2. Redistributions in binary form must reproduce the above copyright notice,this list of conditions and the following disclaimer in the documentationand/or other materials provided with the distribution.3. Neither the name of the University of Amsterdam nor the names of itscontributors may be used to endorse or promote products derived from thissoftware without specific prior written permission.THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THEIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AREDISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLEFOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIALDAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS ORSERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVERCAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USEOF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.*//*! \file Geometry.h<pre><b>File:</b> Geomtery.h<b>Project:</b> Robocup Soccer Simulation Team: Zigorat<b>Authors:</b> Mahdi Hamdarsi<b>Created:</b> 03/20/2007<b>Last Revision:</b> $ID$<b>Contents:</b> class declarations of different geometry classes<hr size=2><h2><b>Changes</b></h2><b>Date</b> <b>Author</b> <b>Comment</b>03/20/2007 Mahdi Initial version created</pre>*/#ifndef _GEOMETRY_#define _GEOMETRY_#include <math.h> // needed for M_PI constant#include <string> // needed for string#include <iostream>using namespace std;typedef double AngRad; /*!< Type definition for angles in degrees. */typedef double AngDeg; /*!< Type definition for angles in radians. */#define EPSILON 0.0001 /*!< Value used for floating point equality tests. */// auxiliary numeric functions for determining the// maximum and minimum of two given double values and the sign of a valuedouble max ( double d1, double d2 );double min ( double d1, double d2 );int sign ( double d1 );// auxiliary goniometric functions which enable you to// specify angles in degrees rather than in radiansAngDeg Rad2Deg ( AngRad x );AngRad Deg2Rad ( AngDeg x );double cosDeg ( AngDeg x );double sinDeg ( AngDeg x );double tanDeg ( AngDeg x );AngDeg atanDeg ( double x );double atan2Deg( double x, double y );AngDeg acosDeg ( double x );AngDeg asinDeg ( double x );// various goniometric functionsbool isAngInInterval ( AngDeg ang, AngDeg angMin, AngDeg angMax );AngDeg getBisectorTwoAngles( AngDeg angMin, AngDeg angMax );const double UnknownDoubleValue = NAN;/*! CoordSystem is an enumeration of the different specified coordinate systems. The two possibilities are CARTESIAN or POLAR. These values are for instance used in the initializing a VecPosition. The CoordSystem indicates whether the supplied arguments represent the position in cartesian or in polar coordinates. */enum CoordSystemT { CARTESIAN, POLAR};/*****************************************************************************//******************** CLASS VECPOSITION **********************************//*****************************************************************************//*! This class contains an x- and y-coordinate of a position (x,y) as member data and methods which operate on this position. The standard arithmetic operators are overloaded and can thus be applied to positions (x,y). It is also possible to represent a position in polar coordinates (r,phi), since the class contains a method to convert these into cartesian coordinates (x,y). */class VecPosition{ // private member dataprivate: double m_x; /*!< x-coordinate of this position */ double m_y; /*!< y-coordinate of this position */ double m_z; /*!< z-coordinate of this position */ // public methodspublic: // constructor for VecPosition class VecPosition ( double vx = 0, double vy = 0, double vz = 0, CoordSystemT cs =CARTESIAN); // overloaded arithmetic operators VecPosition operator - ( ); VecPosition operator + ( const double &d ); VecPosition operator + ( const VecPosition &p ); VecPosition operator - ( const double &d ); VecPosition operator - ( const VecPosition &p ); VecPosition operator * ( const double &d ); VecPosition operator * ( const VecPosition &p ); VecPosition operator / ( const double &d ); VecPosition operator / ( const VecPosition &p ); void operator = ( const double &d ); void operator += ( const VecPosition &p ); void operator += ( const double &d ); void operator -= ( const VecPosition &p ); void operator -= ( const double &d ); void operator *= ( const VecPosition &p ); void operator *= ( const double &d ); void operator /= ( const VecPosition &p ); void operator /= ( const double &d ); bool operator != ( const VecPosition &p ) const; bool operator != ( const double &d ) const; bool operator == ( const VecPosition &p ) const; bool operator == ( const double &d ) const; // methods for producing output friend ostream& operator << ( ostream &os, VecPosition p ); void show ( CoordSystemT cs =CARTESIAN); string str ( CoordSystemT cs =CARTESIAN); // set- and get methods for private member variables bool setX ( double dX ); double getX ( ) const; bool setY ( double dY ); double getY ( ) const; bool setZ ( double dZ ); double getZ ( ) const; // set- and get methods for derived position information void setVecPosition ( double dX = 0, double dY = 0, double dZ = 0, CoordSystemT cs =CARTESIAN); double getDistanceTo ( const VecPosition p ); VecPosition setMagnitude ( double d ); double getMagnitude ( ) const; AngDeg getDirection ( ) const; AngDeg getTheta ( ) const; AngDeg getPhi ( ) const; // comparison methods for positions bool isInFrontOf ( const VecPosition &p ); bool isInFrontOf ( const double &d ); bool isBehindOf ( const VecPosition &p ); bool isBehindOf ( const double &d ); bool isLeftOf ( const VecPosition &p ); bool isLeftOf ( const double &d ); bool isRightOf ( const VecPosition &p ); bool isRightOf ( const double &d ); bool isUpOf ( const VecPosition &p ); bool isUpOf ( const double &d ); bool isDownOf ( const VecPosition &p ); bool isDownOf ( const double &d ); bool isBetweenX ( const VecPosition &p1, const VecPosition &p2 ); bool isBetweenX ( const double &d1, const double &d2 ); bool isBetweenY ( const VecPosition &p1, const VecPosition &p2 ); bool isBetweenY ( const double &d1, const double &d2 ); bool isBetweenZ ( const VecPosition &p1, const VecPosition &p2 );
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