📄 empty.cc
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#include "empty.ih" Empty::Empty(std::string const &id, std::string const &playerClass) : Behavior("Empty", id) { // Single slot d_tree = new AST::Node(sequenceType); for(unsigned i = 0; i < 4; ++i) { d_tree->addChild(new AST::Node(andType)); d_tree->getChild(i)->addChild(new AST::Node(orType)); d_tree->getChild(i)->addChild(new AST::Node(orType)); d_tree->getChild(i)->addChild(new AST::Node(orType)); d_tree->getChild(i)->addChild(new AST::Node(orType)); d_tree->getChild(i)->addChild(new AST::Node(orType)); d_tree->getChild(i)->addChild(new AST::Node(orType)); d_tree->getChild(i)->addChild(new AST::Node(orType)); } }
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