📄 updateagentcommands.cc
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#include "gamemodel.hh"using namespace bats;void GameModel::updateAgentCommands(){ // cerr << "Qs=" << d_agentQueue.size() << endl; while (!d_agentQueue.empty() && d_agentQueue.front().gameTime <= d_time) { // Conveniance reference. AgentCommand &ac = d_agentQueue.front(); if (ac.pred->getStr() == "draw") cDraw(ac.gameTime,ac.team,ac.unum,ac.pred); else cerr << "This is nog a Draw command, but " << ac.pred->getStr() << endl; d_agentQueue.pop(); } }
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