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📄 face.hh

📁 2007年机器人足球世界杯3D仿真组亚军
💻 HH
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/* *  Little Green BATS (2006) * *  Authors: 	Martin Klomp (martin@ai.rug.nl) *		Mart van de Sanden (vdsanden@ai.rug.nl) *		Sander van Dijk (sgdijk@ai.rug.nl) *		A. Bram Neijt (bneijt@gmail.com) *		Matthijs Platje (mplatje@gmail.com) * *  Date: 	September 14, 2006 * *  Website:	http://www.littlegreenbats.nl * *  Comment:	Please feel free to contact us if you have any  *		problems or questions about the code. * * *  License: 	This program is free software; you can redistribute  *		it and/or modify it under the terms of the GNU General *		Public License as published by the Free Software  *		Foundation; either version 2 of the License, or (at  *		your option) any later version. * *   		This program is distributed in the hope that it will *		be useful, but WITHOUT ANY WARRANTY; without even the *		implied warranty of MERCHANTABILITY or FITNESS FOR A *		PARTICULAR PURPOSE.  See the GNU General Public *		License for more details. * *   		You should have received a copy of the GNU General *		Public License along with this program; if not, write *		to the Free Software Foundation, Inc., 59 Temple Place -  *		Suite 330, Boston, MA  02111-1307, USA. * */#ifndef _BATS_FACE_HH_#define _BATS_FACE_HH_namespace bats{  class Face  {    int d_glMode;    std::vector<Vector3D> d_vertices;    std::vector<Vector3D> d_normals;    std::vector<Vector3D> d_colors;    Vector3D d_currentColor;    void copy(Face const &other)    {      d_glMode = other.d_glMode;      d_vertices = other.d_vertices;      d_normals = other.d_normals;      d_colors = other.d_colors;    }    void destroy() {}  public:    Face(int glMode, unsigned len)    {      d_glMode = glMode;      d_vertices.resize(len);      d_normals.resize(len);      d_colors.resize(len);    }    Face()    {      d_glMode = 0;    }    ~Face() { destroy(); }    Face(Face const &other) { copy(other); }    Face &operator=(Face const &other)    {      if (this != &other) {        destroy();        copy(other);      }      return *this;    }    int getGLMode() const { return d_glMode; }    unsigned length() const { return d_vertices.size(); }    void setVertex(unsigned index, Vector3D const &vect)    {      assert(index < d_vertices.size());      d_vertices[index] = vect;    }    void setVertex(unsigned index, double x, double y, double z)    {      setVertex(index,Vector3D(x,y,z));    }    void setNormal(unsigned index, Vector3D const &vect)    {      assert(index < d_normals.size());      d_vertices[index] = vect;    }    void setNormal(unsigned index, double x, double y, double z)    {      setNormal(index,Vector3D(x,y,z));    }    void setColors(double r, double g, double b)    {      Vector3D color(r,g,b);      for (std::vector<Vector3D>::iterator i = d_colors.begin();           i != d_colors.end(); ++i)        *i = color;    }    void setColor(unsigned index, double r, double g, double b)    {      assert(index < d_colors.size());      d_colors[index] = Vector3D(r,g,b);    }    std::vector<Vector3D> &getVertices()    {      return d_vertices;    }    Vector3D const &getVertex(unsigned index) const    {      assert(index < d_vertices.size());      return d_vertices[index];    }    std::vector<Vector3D> &getNormals()    {      return d_normals;    }    Vector3D const &getNormal(unsigned index) const    {      assert(index < d_normals.size());      return d_normals[index];    }    std::vector<Vector3D> &getColors()    {      return d_colors;    }    Vector3D const &getColor(unsigned index) const    {      assert(index < d_colors.size());      return d_colors[index];    }    void begin(int glMode)    {      d_glMode = glMode;      d_vertices.clear();      d_normals.clear();      d_colors.clear();    }    void color(double r, double g, double b)    {      d_currentColor = Vector3D(r,g,b);    }    void vertex(Vector3D const &vect, Vector3D const &normal = Vector3D(0,0,0))    {      d_vertices.push_back(vect);      d_normals.push_back(normal);      d_colors.push_back(d_currentColor);    }    void end()    {      // nothing?    }  };};#endif // _BATS_FACE_HH_

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