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📄 monitorclient.hh

📁 2007年机器人足球世界杯3D仿真组亚军
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/* *  Little Green BATS (2006) * *  Authors: 	Martin Klomp (martin@ai.rug.nl) *		Mart van de Sanden (vdsanden@ai.rug.nl) *		Sander van Dijk (sgdijk@ai.rug.nl) *		A. Bram Neijt (bneijt@gmail.com) *		Matthijs Platje (mplatje@gmail.com) * *  Date: 	September 14, 2006 * *  Website:	http://www.littlegreenbats.nl * *  Comment:	Please feel free to contact us if you have any  *		problems or questions about the code. * * *  License: 	This program is free software; you can redistribute  *		it and/or modify it under the terms of the GNU General *		Public License as published by the Free Software  *		Foundation; either version 2 of the License, or (at  *		your option) any later version. * *   		This program is distributed in the hope that it will *		be useful, but WITHOUT ANY WARRANTY; without even the *		implied warranty of MERCHANTABILITY or FITNESS FOR A *		PARTICULAR PURPOSE.  See the GNU General Public *		License for more details. * *   		You should have received a copy of the GNU General *		Public License along with this program; if not, write *		to the Free Software Foundation, Inc., 59 Temple Place -  *		Suite 330, Boston, MA  02111-1307, USA. * */#ifndef __INC_MVDS_MONITORCLIENT_HH_#define __INC_MVDS_MONITORCLIENT_HH_#include <queue>#include "client.hh"#include "gamemodel.hh"#include "monitorframe.hh"#include "parser.hh"//using namespace mvds;namespace bats {  /**   *  The Monitor communicates with the socketserver through this class.   *   *  The socketserver communicates with a monitor by sending it   *  lisp like structures which are parsed to predicates.   *   *  @see textinsteadofmanual.txt (socketserver documentation).   *   */  class MonitorClient : public mvds::Client {    MonitorClient(MonitorClient const &_); // NI    MonitorClient &operator=(MonitorClient const &_); //NI    GameModel &d_gameModel;    char *d_buffer;    unsigned d_bufferSize, d_bufferFill, d_bufferPos;    std::string d_lineBuffer;    unsigned d_pcount;    Parser d_parser;    MonitorFrame* d_frame;    //long d_mouseDownX, d_mouseDownY;    void parseMessage(std::string &message);  public:    /**     *     *  @param socketAddress the address to connect to.     *  @param gameModel the gamemmodel.     *  @param frame the Monitor frame, to send update messages to.     */    MonitorClient(mvds::SocketAddress const &socketAddress, GameModel &gameModel, MonitorFrame* frame)      : Client(socketAddress), d_gameModel(gameModel), d_frame(frame)    {      d_bufferSize = 8192;      d_buffer = new char[d_bufferSize];      d_bufferFill = 0;      d_bufferPos = 0;      d_lineBuffer = "";      d_pcount = 0;    }    virtual ~MonitorClient() { if (d_buffer) delete d_buffer; }    virtual void initConnection();    virtual bool ready_to_read();    virtual bool ready_to_write();    virtual bool ready_to_read_oob() {return true;}  };};#endif //  __INC_MVDS_MONITORCLIENT_HH_

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